Difference between revisions of "Software art"

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* Jana Horáková, [http://digilib.phil.muni.cz/handle/11222.digilib/125887 "Softwarové umění: programování excesu"], ''Musicologica Brunensia'' 47:2 (2012), pp 23-47. {{cz}}
 
* Jana Horáková, [http://digilib.phil.muni.cz/handle/11222.digilib/125887 "Softwarové umění: programování excesu"], ''Musicologica Brunensia'' 47:2 (2012), pp 23-47. {{cz}}
 
* Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}}
 
* Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}}
 +
* Winnie Soon, ''[[Media:Soon Winnie Executing Liveness An Examination of the Live Dimension of Code Inter-actions in Software Art Practice 2016.pdf|Executing Liveness: An Examination of the Live Dimension of Code Inter-actions in Software (Art) Practice]]'', Aarhus: Aarhus University, 2016, 336 pp. PhD dissertation. [http://siusoon.net/about/]
 
* Daniel Temkin, [http://artes.ucp.pt/citarj/article/download/432/212 "Language Without Code: Intentionally Unusable, Uncomputable, or Conceptual Programming Languages"], ''Journal of Science and Technology of the Arts'' 9(3): "xCoAx 2017", pp 83-91.
 
* Daniel Temkin, [http://artes.ucp.pt/citarj/article/download/432/212 "Language Without Code: Intentionally Unusable, Uncomputable, or Conceptual Programming Languages"], ''Journal of Science and Technology of the Arts'' 9(3): "xCoAx 2017", pp 83-91.
 
* Matthew Plummer-Fernandez, ''[https://monoskop.org/log/?p=21366 The Art of Bots: A Practice-based Study of the Multiplicity, Entanglements and Figuration of Sociocomputational Assemblages]'', London: Goldsmiths, 2018, 218 pp. PhD dissertation.
 
* Matthew Plummer-Fernandez, ''[https://monoskop.org/log/?p=21366 The Art of Bots: A Practice-based Study of the Multiplicity, Entanglements and Figuration of Sociocomputational Assemblages]'', London: Goldsmiths, 2018, 218 pp. PhD dissertation.

Revision as of 14:00, 25 November 2020

Alex McLean, forkbomb.pl, 2001. Software. Online.
Perpetual Self Dis/Infecting Machine, custom made computer infected with Biennale.py by 0100101110101101.org and Epidemic, 2001. Online.

Also artistic software, critical software, experimental software, speculative software, software-based art.

Term

"Software Art ... incorporates projects in which self-written algorithmic computer software (stand alone programmes or script-based applications) is not merely a functional tool, but is itself an artistic creation." (Transmediale 2001)

"[S]oftware art could be generally defined as an art of which the material is formal instruction code and/or which addresses cultural concepts of software." (Florian Cramer, 2002)

"[A]t the basis of each piece of software there are definite algorithms, but if conventional programs are instruments serving purely pragmatic purposes, the result of the work of artistic programs often finds itself outside of the pragmatic and the rational." (Olga Goriunova and Alexei Shulgin, 2002)

"Software culture is the living culture of programmers and users, as active participants in a world of or mediated by software. In its heart it circumscribes the field of intensive immaterial production, if on the level of coding, use, speculation or critical reflection and at the periphery every aspect of human life which is somehow driven or controlled by software. Software art is reflecting the realities and potentials of this culture." (Pit Schultz, c2002)

Repositories

Works

Works highlighted on Transmediale (2001-2004) and Read_me (2002-2005) festivals

Artists, theorists, initiatives

Events

This chronology does not include events primarily concerned with computer art and internet art or more broadly with digital art and new media art.


read_me festival 1.2 video documentation,
Moscow, 18-19 May 2002, 4h32m. Source.
2001
2002
2003
2004 and later

Publications

Read_me: Software Art & Cultures, 2004.
Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

This bibliography does not include texts primarily concerned with computer art and internet art or more broadly with digital art and new media art.

Books, Catalogues, Journal issues

Book chapters, Papers, Theses, Articles, Statements

See also