Difference between revisions of "Software art"

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[[Image:McLean_Alex_2001_Forkbomb_pl.jpg|thumb|350px|Alex McLean, ''forkbomb.pl'', 2001. Software. [http://runme.org/project/+forkbomb/ Online].]]
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[[Image:McLean_Alex_2001_Forkbomb_pl.jpg|thumb|350px|[[Alex McLean]], ''forkbomb.pl'', 2001. Software. [http://runme.org/project/+forkbomb/ Online].]]
[[Image:0100101110101101.org Epidemic 2001 Biennale py.jpg|thumb|350px|''Perpetual Self Dis/Infecting Machine'', custom made computer infected with ''Biennale.py'' by 0100101110101101.org and Epidemic, 2001. [http://0100101110101101.org/biennale-py/ Online].]]
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Also ''artistic software'', ''critical software'', ''experimental software'', ''speculative software'', ''software-based art''.
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[[Image:0100101110101101.org Epidemic 2001 Biennale py.jpg|thumb|350px|''Perpetual Self Dis/Infecting Machine'', custom made computer infected with ''Biennale.py'' by [[0100101110101101.org]] and Epidemic, 2001. [http://0100101110101101.org/biennale-py/ Online].]]
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Living resource on artistic, critical, experimental and speculative software, software-based art
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==Term==
 
==Term==
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==Repositories==
 
==Repositories==
* [http://runme.org Runme], a software art repository. Launched in Jan 2003. Developed by [[Amy Alexander]], [[Florian Cramer]], [[Matthew Fuller]], [[Olga Goriunova]], Thomax Kaulmann, [[Alex McLean]], [[Pit Schultz]], [[Alexei Shulgin]], and [[The Yes Men]]. In summer 2003 [[Hans Bernhard]] and [[Alessandro Ludovico]] have joined the expert team.
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* [[runme.org]], a software art repository. Launched in Jan 2003. Developed by [[Amy Alexander]], [[Florian Cramer]], [[Matthew Fuller]], [[Olga Goriunova]], Thomax Kaulmann, [[Alex McLean]], [[Pit Schultz]], [[Alexei Shulgin]], and [[The Yes Men]]. In summer 2003 [[Hans Bernhard]] and [[Alessandro Ludovico]] have joined the expert team.
  
 
==Works==
 
==Works==
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==Artists, theorists, initiatives==
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==Artists, writers, initiatives==
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category            = Software art
 
category            = Software art
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==See also==
 
==See also==
 
* ''[[Software - Information Technology: Its New Meaning for Art]]'' exhibition, 1970.
 
* ''[[Software - Information Technology: Its New Meaning for Art]]'' exhibition, 1970.
* [[Computer art]], [[Net art]]
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* [[Net art]], [[Game art]], [[Computer art]]
 
* [[Hacktivism]], [[Code poetry]], [[Live coding]], [[Demoscene]]
 
* [[Hacktivism]], [[Code poetry]], [[Live coding]], [[Demoscene]]
 
* [[Software studies]]
 
* [[Software studies]]

Latest revision as of 14:30, 25 August 2024

Alex McLean, forkbomb.pl, 2001. Software. Online.
Perpetual Self Dis/Infecting Machine, custom made computer infected with Biennale.py by 0100101110101101.org and Epidemic, 2001. Online.

Living resource on artistic, critical, experimental and speculative software, software-based art

Term[edit]

"Software Art ... incorporates projects in which self-written algorithmic computer software (stand alone programmes or script-based applications) is not merely a functional tool, but is itself an artistic creation." (Transmediale 2001)

"[S]oftware art could be generally defined as an art of which the material is formal instruction code and/or which addresses cultural concepts of software." (Florian Cramer, 2002)

"[A]t the basis of each piece of software there are definite algorithms, but if conventional programs are instruments serving purely pragmatic purposes, the result of the work of artistic programs often finds itself outside of the pragmatic and the rational." (Olga Goriunova and Alexei Shulgin, 2002)

"Software culture is the living culture of programmers and users, as active participants in a world of or mediated by software. In its heart it circumscribes the field of intensive immaterial production, if on the level of coding, use, speculation or critical reflection and at the periphery every aspect of human life which is somehow driven or controlled by software. Software art is reflecting the realities and potentials of this culture." (Pit Schultz, c2002)

Repositories[edit]

Works[edit]

Works highlighted on Transmediale (2001-2004) and Read_me (2002-2005) festivals

Artists, writers, initiatives[edit]

Events[edit]

This chronology does not include events primarily concerned with computer art and internet art or more broadly with digital art and new media art.


read_me festival 1.2 video documentation,
Moscow, 18-19 May 2002, 4h32m. Source.
2001
2002
2003
2004 and later

Publications[edit]

Read_me: Software Art & Cultures, 2004.
Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

This bibliography does not include texts primarily concerned with computer art and internet art or more broadly with digital art and new media art.

Books, catalogues, journal issues[edit]

Book chapters, papers, theses, articles, statements[edit]

See also[edit]