Difference between revisions of "Software art"

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[[Image:Goriunova_Olga_ed_Readme_100.jpg|thumb|200px|Olga Goriunova (ed.), ''Readme 100: Temporary Software Art Factory'', 2006, [http://monoskop.org/log/?p=8265 Log].]]
 
[[Image:Goriunova_Olga_ed_Readme_100.jpg|thumb|200px|Olga Goriunova (ed.), ''Readme 100: Temporary Software Art Factory'', 2006, [http://monoskop.org/log/?p=8265 Log].]]
 
[[Image:Mansoux_Aymeric_de_Valk_Marloes_eds_FLOSS_Art.jpg|thumb|200px|Aymeric Mansoux, Marloes de Valk (eds.), ''FLOSS+Art'', 2008, [http://monoskop.org/log/?p=31 Log].]]
 
[[Image:Mansoux_Aymeric_de_Valk_Marloes_eds_FLOSS_Art.jpg|thumb|200px|Aymeric Mansoux, Marloes de Valk (eds.), ''FLOSS+Art'', 2008, [http://monoskop.org/log/?p=31 Log].]]
===Books===
+
''This bibliography excludes texts primarily concerned with [[computer art]] and [[internet art]], even though, technically speaking, they overlap with software art. However, they are included on their respective pages.'' 
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me 1.2'', Moscow, 2002.
+
===Books, Catalogues===
* Olga Goriunova, Alexei Shulgin (eds.), ''ReadMe 2.3 Reader: About Software Art'', Helsinki: NIFCA, 2003.
+
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me Festival 1.2: Software Art/Software Art Games'', Moscow, 2002.
 +
* Olga Goriunova, Alexei Shulgin (eds.), ''ReadMe 2.3 Reader: About Software Art'', Helsinki: NIFCA, 2003, 87 pp. [http://worldcat.org/oclc/53816331]
 +
* Gerrit Gohlke (ed.), ''SoftwareArt: eine Reportage über den Code'', Berlin: Künstlerhaus Bethanien, 2003, 68 pp. Based on the ''Software Art'' conference. Texts by Inke Arns, Tilman Baumgärtel, Florian Cramer, Gerrit Gohlke, Karl Heinz Jeron. [http://www.bethanien.de/publications/software-art/] {{de}}/{{en}}
 
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me: Software Art & Cultures'', Aarhus: University of Aarhus, 2004, 396 pp. [http://worldcat.org/oclc/225366885 TOC].
 
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me: Software Art & Cultures'', Aarhus: University of Aarhus, 2004, 396 pp. [http://worldcat.org/oclc/225366885 TOC].
 
* Florian Cramer, [http://monoskop.org/log/?p=99 ''Words Made Flesh: Code, Culture, Imagination''], Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [http://cramer.plaintext.cc/all/words_made_flesh/html/words_made_flesh.html]  
 
* Florian Cramer, [http://monoskop.org/log/?p=99 ''Words Made Flesh: Code, Culture, Imagination''], Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [http://cramer.plaintext.cc/all/words_made_flesh/html/words_made_flesh.html]  
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* Florian Cramer, [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_thesen_zur_softwarekunst.html "Zehn Thesen zur Softwarekunst"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Zehn_Thesen_zur_Softwarekunst.pdf|PDF]]; repr. in ''SoftwareArt: eine Reportage über den Code'', ed. Gerrit Gohlke, Berlin, 2003, pp 6-14. {{de}}
 
* Florian Cramer, [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_thesen_zur_softwarekunst.html "Zehn Thesen zur Softwarekunst"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Zehn_Thesen_zur_Softwarekunst.pdf|PDF]]; repr. in ''SoftwareArt: eine Reportage über den Code'', ed. Gerrit Gohlke, Berlin, 2003, pp 6-14. {{de}}
 
** [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_theses_about_software_art.html "Ten Theses about Software Art"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Ten_Theses_about_Software_Art.pdf|PDF]].  
 
** [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_theses_about_software_art.html "Ten Theses about Software Art"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Ten_Theses_about_Software_Art.pdf|PDF]].  
* Gerrit Gohlke (ed.), ''SoftwareArt: eine Reportage über den Code'', Berlin: Künstlerhaus Bethanien, 2003, 68 pp. Based on the ''Software Art'' conference. Texts by Inke Arns, Tilman Baumgärtel, Florian Cramer, Gerrit Gohlke, Karl Heinz Jeron. [http://www.bethanien.de/publications/software-art/] {{de}}/{{en}}
 
 
* Ivan Stehlík (mim), [https://34.sk/archiv/text.php?text=3-31 "Software.art = Umenie programovať?"], ''3/4 Revue'' 14, Bratislava, 2003. {{sk}}
 
* Ivan Stehlík (mim), [https://34.sk/archiv/text.php?text=3-31 "Software.art = Umenie programovať?"], ''3/4 Revue'' 14, Bratislava, 2003. {{sk}}
 
* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003.
 
* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003.
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* Geoff Cox, Alex McLean, Adrian Ward, [[Media:Cox_McLean_Ward_2004_Coding_Praxis_Reconsidering_the_Aesthetics_of_Code.pdf|"Coding Praxis: Reconsidering the Aesthetics of Code"]], in ''Read_me: Software Art & Cultures'', eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004, pp 160-174. An earlier version of this paper was presented at the symposium ''Programmation-Orientee Art'', University of Paris: Sorbonne, Mar 2004.
 
* Geoff Cox, Alex McLean, Adrian Ward, [[Media:Cox_McLean_Ward_2004_Coding_Praxis_Reconsidering_the_Aesthetics_of_Code.pdf|"Coding Praxis: Reconsidering the Aesthetics of Code"]], in ''Read_me: Software Art & Cultures'', eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004, pp 160-174. An earlier version of this paper was presented at the symposium ''Programmation-Orientee Art'', University of Paris: Sorbonne, Mar 2004.
 
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004.
 
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004.
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ "Constructing Media Spaces"], ''MediaArtNet'', 2004.
+
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/scroll/ "Constructing Media Spaces: The novelty of net(worked) art was and is all about access and engagement"], ''MediaArtNet'', 2004.
 +
** [http://www.medienkunstnetz.de/themen/public_sphere_s/medienraeume/scroll/ "Die Konstruktion von Medienräumen. Zugang und Engagement: das eigentlich Neue an der Netz(werk)kunst"], trans. Nikolaus G. Schneider, ''MedienKunstNetz'', 2004. {{de}}
 
* Peter Luining, [http://web.archive.org/web/20070927230437/http://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind04&L=new-media-curating&P=42827 "Read_Me 2004 review"], ''crumb'', 22 Sep 2004. An extensive review of the ''Run_Me'' software art conference/festival.
 
* Peter Luining, [http://web.archive.org/web/20070927230437/http://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind04&L=new-media-curating&P=42827 "Read_Me 2004 review"], ''crumb'', 22 Sep 2004. An extensive review of the ''Run_Me'' software art conference/festival.
 
* Andreas Broeckmann, [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art "Software Art Aesthetics"], ''Mono'' 1, Porto: FBAUP, Jul 2007, pp 158-167.
 
* Andreas Broeckmann, [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art "Software Art Aesthetics"], ''Mono'' 1, Porto: FBAUP, Jul 2007, pp 158-167.

Revision as of 19:25, 8 April 2017

Also artistic software, critical software, experimental software, speculative software.

Events

Resources

  • Runme, a software art repository. Launched in Jan 2003.

Artists, theorists, initiatives

Publications

Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

This bibliography excludes texts primarily concerned with computer art and internet art, even though, technically speaking, they overlap with software art. However, they are included on their respective pages.

Books, Catalogues

  • Olga Goriunova, Alexei Shulgin (eds.), Read_me Festival 1.2: Software Art/Software Art Games, Moscow, 2002.
  • Olga Goriunova, Alexei Shulgin (eds.), ReadMe 2.3 Reader: About Software Art, Helsinki: NIFCA, 2003, 87 pp. [1]
  • Gerrit Gohlke (ed.), SoftwareArt: eine Reportage über den Code, Berlin: Künstlerhaus Bethanien, 2003, 68 pp. Based on the Software Art conference. Texts by Inke Arns, Tilman Baumgärtel, Florian Cramer, Gerrit Gohlke, Karl Heinz Jeron. [2] (German)/(English)
  • Olga Goriunova, Alexei Shulgin (eds.), Read_me: Software Art & Cultures, Aarhus: University of Aarhus, 2004, 396 pp. TOC.
  • Florian Cramer, Words Made Flesh: Code, Culture, Imagination, Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [3]
  • Joasia Krysa (ed.), Curating Immateriality: The Work of the Curator in the Age of Network Systems, Autonomedia/I-DAT, 2006, 288 pp.
  • Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, Dortmund: Hartware MedienKunstVerein, 2006.
  • Aymeric Mansoux, Marloes de Valk (eds.): FLOSS+Art, Poitiers: GOTO10, and London: Mute, 2008, 320 pp.
  • Geoff Cox, Antithesis: The Dialectics of Software Art, Aarhus University, 2010, 232 pp. Based on author's PhD thesis, 2006.
  • Digital Artists’ Handbook, folly and GOTO10, 2009, 228 pp.
  • Casey Reas, Chandler McWilliams, LUST (eds.), Form+Code in Design, Art, and Architecture: "Code", New York: Princeton Architectural Press, 2010, 176 pp.
  • Warren Sack, The Software Arts, MIT Press, (forthcoming).

Book chapters, Papers, Articles

See also