Difference between revisions of "Software art"
		
		
		
		
		
		
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* Geoff Cox, ''[http://monoskop.org/log/?p=507 Antithesis: The Dialectics of Software Art]'', Aarhus University, 2010, 232 pp. Book version of a PhD thesis, 2006.  | * Geoff Cox, ''[http://monoskop.org/log/?p=507 Antithesis: The Dialectics of Software Art]'', Aarhus University, 2010, 232 pp. Book version of a PhD thesis, 2006.  | ||
* ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp.  | * ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp.  | ||
| + | * Olga Goriunova (ed.), ''Fun and Software: Exploring Pleasure, Paradox and Pain in Computing'', Bloomsbury, 2014. [http://www.bloomsbury.com/uk/fun-and-software-9781623568870/]  | ||
* Warren Sack, ''The Software Arts'', MIT Press, (forthcoming). [http://danm.ucsc.edu/~wsack/SoftwareArts/Texts/ Selected chapters].  | * Warren Sack, ''The Software Arts'', MIT Press, (forthcoming). [http://danm.ucsc.edu/~wsack/SoftwareArts/Texts/ Selected chapters].  | ||
Revision as of 19:10, 10 November 2014
Also critical software, experimental software, speculative software.
Events
- Software - Information Technology: Its New Meaning for Art exhibition, Jewish Museum, NYC, 16 September - 8 November 1970; later at the Smithsonian Institution, Washington, D.C., 16 December 1970 - 14 February 1971. Curated by Jack Burnham.
 - Transmediale 2001: DIY (do it yourself!) festival conference, Berlin, 4-11 February 2001.
 - Kontrollfelder - Programmieren als künstlerische Praxis exhibition, HMKV, Dortmund, 5 April - 5 May 2002. Curated by Andreas Broeckmann and Matthias Weiß.
 - Readme festival. Four editions were held: Moscow, 2002; Helsinki, 2003; Aarhus, 2004; Dortmund, 2005. Conceived by Olga Goriunova and Alexei Shulgin.
 - Generator exhibition, Spacex Gallery, May-June 2002; later toured the UK. Curated by Geoff Cox.
 - CODeDOC online exhibition, Whitney Museum, New York, September 2002; Later as part of Ars Electronica Festival, 2003. Curated by Christiane Paul.
 - I love you - computer_viren_hacker_kultur exhibition, Museum of Applied Art, Frankfurt/Main, May-June 2002; later as part of Transmediale festival, Berlin, 31 January-5 February 2003.
 - Software Art: A curatorial fiction or a new perspective? conference, Bethanien, Berlin, 4 February 2003.
 - Ars Electronica: CODE - The Language of our Time festival, Linz, September 2003.
 - Funware, conference and symposium, November 2010-January 2011. Curated by Olga Goriunova. Produced by aaaan.net.
 
Resources
- Runme, a software art repository. Launched in January 2003.
 
Artists, theorists, initiatives
- 0x00WE15E7
 - Amy Alexander
 - Burak Arikan
 - Eric Butler
 - Code31
 - Geoff Cox
 - Florian Cramer
 - Annet Dekker
 - Eleonora Oreggia
 - Tom Ensom
 - Esoteric.codes
 - Matthew Fuller
 - Olga Goriunova
 - GOTO10
 - Graham Harwood
 - I/O/D
 - Jaromil
 - Jodi
 - Michael Kargl
 - Chris King
 - Golan Levin
 - LISA
 - Make Art
 - Aymeric Mansoux
 - Nancy Mauro-Flude
 - Alex McLean
 - Moddr
 - Mongrel
 - Netochka Nezvanova
 - Julian Oliver
 - OpenLab
 - Radical Software Group
 - Readme
 - Rethread
 - Claudia Röck
 - Runme.org
 - Warren Sack
 - Gordan Savičić
 - Antoine Schmitt
 - Alexei Shulgin
 - Bengt Sjölén
 - Winnie Soon
 - Daniel Temkin
 - Textz.com
 - Marloes de Valk
 - Danja Vasiliev
 - Adrian Ward
 - Marius Watz
 - Matsuko Yokokoji
 - Simon Yuill
 
Bibliography
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006. Download.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008. Download.
- Books
 
- Olga Goriunova, Alexei Shulgin (eds.), Read_me 1.2, Moscow, 2002.
 - Olga Goriunova, Alexei Shulgin (eds.), ReadMe 2.3 Reader: About Software Art, Helsinki: NIFCA, 2003.
 - Olga Goriunova, Alexei Shulgin (eds.), Readme Edition 2004: Software Art and Cultures, Aarhus: University of Aarhus, 2004, 400 pp.
 - Joasia Krysa (ed.), Curating Immateriality: The Work of the Curator in the Age of Network Systems, Autonomedia/I-DAT, 2006, 288 pp.
 - Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, Dortmund: Hartware MedienKunstVerein, 2006.
 - Aymeric Mansoux, Marloes de Valk (eds.): FLOSS+Art, Poitiers: GOTO10, and London: Mute, 2008, 320 pp.
 - Geoff Cox, Antithesis: The Dialectics of Software Art, Aarhus University, 2010, 232 pp. Book version of a PhD thesis, 2006.
 - Digital Artists’ Handbook, folly and GOTO10, 2009, 228 pp.
 - Olga Goriunova (ed.), Fun and Software: Exploring Pleasure, Paradox and Pain in Computing, Bloomsbury, 2014. [1]
 - Warren Sack, The Software Arts, MIT Press, (forthcoming). Selected chapters.
 
- Book chapters, Papers, Articles
 
- Edward A. Shanken, "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art", Leonardo Electronic Almanac 6:10, 1998.
 - Geoff Cox, Alex McLean, Adrian Ward, "The Aesthetics of Generative Code", 2000. Paper delivered at the Generative Art 00 conference, Milan, 2000. [2]
 - Tilman Baumgärtel, "Experimental Software". Paper presented at the Art+Communication conference, Riga, 26 August 2000.
 - Florian Cramer, Ulrike Gabriel, "Software Art", in Andreas Broeckmann, Susanne Jaschko (eds.), DIY Media - Kunst und digitale Medien: Software - Partizipation - Distribution. Transmediale.01, Berlin, 2001, pp 29–33.
 - Tilman Baumgärtel, "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern", Telepolis, 28 October 2001. (in German)
 - Florian Cramer, "Concepts, Notations, Software, Art", 23 March 2002. [3]
 - Thor Magnusson, "Processor Art: Currents in the Process Oriented Works of Generative and Software Art", 2002.
 - Ricardo Barreto, Paula Perissinotto, "The Culture of Immanence", in Internet Art, São Paulo: IMESP, 2002.
 - Andreas Broegger, "Software Art - an introduction", Copenhagen, 24 September 2003.
 - Andreas Broeckmann, "On Software as Art", in Sarai Reader 2003: Shaping Technologies, New Delhi 2003, pp 215-218.
 - Andreas Broeckmann, "Runtime Art: Software, Art, Aesthetics", 24 May 2004.
 - Josephine Bosma, "Constructing Media Spaces", MediaArtNet, 2004.
 - Peter Luining, "Read_Me 2004 review", crumb, 22 September 2004. An extensive review of the Run_Me software art conference/festival.
 - Andreas Broeckmann, "Software Art Aesthetics", Mono, No. 1 (July 2007), Porto: FBAUP, pp 158-167.
 - Geoff Cox, "Generator: The Value of Software Art", in Judith Rugg (ed.), Issues in Curating, Contemporary Art and Performance, Bristol: Intellect, 2007.
 - Geoff Cox, "Software Art Has No History", for re:place conference, Berlin, 2007.
 - Simon Yuill, "All Problems of Notation Will be Solved by the Masses", Mute, 23 May 2008.
 - Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in Zepke & O’Sullivan (eds.), Deleuze and Contemporary Art, Edinburgh: Edinburgh University Press, 2010, pp 116-132.
 
See also
Software studies, Hacktivism, Net art, Code poetry, Live coding, FLOSS, Demoscene