Difference between revisions of "Software art"
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* ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp. | * ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp. | ||
* [http://gen.lib.rus.ec/book/index.php?md5=43c41464a9a87616e3dd15c922c20bdd ''Form+Code in Design, Art, and Architecture'': "Code"], eds. Casey Reas, Chandler McWilliams, and LUST, New York: Princeton Architectural Press, 2010, 176 pp. | * [http://gen.lib.rus.ec/book/index.php?md5=43c41464a9a87616e3dd15c922c20bdd ''Form+Code in Design, Art, and Architecture'': "Code"], eds. Casey Reas, Chandler McWilliams, and LUST, New York: Princeton Architectural Press, 2010, 176 pp. | ||
+ | * ''Art ++'', ed. David-Olivier Lartigaud, pref. Anne-Marie Duguet, Orléans: HYX, 2011. [http://editions-hyx.com/sites/default/files/public/media/lartigaud-hyx-_art.pdf Introduction]. [http://editions-hyx.com/fr/livres/art-david-olivier-lartigaud] {{fr}} | ||
* Warren Sack, ''The Software Arts'', MIT Press, (forthcoming). | * Warren Sack, ''The Software Arts'', MIT Press, (forthcoming). | ||
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* Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000. | * Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000. | ||
* Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, Dec 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM] | * Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, Dec 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM] | ||
+ | ** [[Media:Cox_McLean_Ward_2000_2011_L_esthetique_du_code_generatif.pdf|"L'esthétique du code génératif"]], trans. D. Suboticki, in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011. {{fr}} | ||
* Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001. {{de}} | * Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001. {{de}} | ||
* Tilman Baumgärtel, [https://www.heise.de/tp/features/Experimentelle-Software-3453228.html "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern"], ''Telepolis'', 28 Oct 2001. {{de}} | * Tilman Baumgärtel, [https://www.heise.de/tp/features/Experimentelle-Software-3453228.html "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern"], ''Telepolis'', 28 Oct 2001. {{de}} | ||
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* Florian Cramer, [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_thesen_zur_softwarekunst.html "Zehn Thesen zur Softwarekunst"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Zehn_Thesen_zur_Softwarekunst.pdf|PDF]]; repr. in ''SoftwareArt: eine Reportage über den Code'', ed. Gerrit Gohlke, Berlin, 2003, pp 6-14. {{de}} | * Florian Cramer, [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_thesen_zur_softwarekunst.html "Zehn Thesen zur Softwarekunst"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Zehn_Thesen_zur_Softwarekunst.pdf|PDF]]; repr. in ''SoftwareArt: eine Reportage über den Code'', ed. Gerrit Gohlke, Berlin, 2003, pp 6-14. {{de}} | ||
** [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_theses_about_software_art.html "Ten Theses about Software Art"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Ten_Theses_about_Software_Art.pdf|PDF]]. | ** [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_theses_about_software_art.html "Ten Theses about Software Art"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Ten_Theses_about_Software_Art.pdf|PDF]]. | ||
+ | ** [[Media:Florian_Cramer_2003_2011_Dix_hypotheses_au_sujet_de_l_art_logiciel.pdf|"Dix hypothèses au sujet de l'art logiciel"]], in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 102-111. {{fr}} | ||
* Ivan Stehlík (mim), [https://34.sk/archiv/text.php?text=3-31 "Software.art = Umenie programovať?"], ''3/4 Revue'' 14, Bratislava, 2003. {{sk}} | * Ivan Stehlík (mim), [https://34.sk/archiv/text.php?text=3-31 "Software.art = Umenie programovať?"], ''3/4 Revue'' 14, Bratislava, 2003. {{sk}} | ||
* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003. | * Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003. | ||
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* Inke Arns, [http://www.medienkunstnetz.de/themen/generative_tools/software_art/scroll/ "Read_me, run_me, execute_me. Code als ausführbarer Text: Softwarekunst und ihr Fokus auf Programmcodes als performative Texte"], ''MedienKunstNetz'', 2004. {{de}} | * Inke Arns, [http://www.medienkunstnetz.de/themen/generative_tools/software_art/scroll/ "Read_me, run_me, execute_me. Code als ausführbarer Text: Softwarekunst und ihr Fokus auf Programmcodes als performative Texte"], ''MedienKunstNetz'', 2004. {{de}} | ||
** [http://www.medienkunstnetz.de/themes/generative-tools/read_me/scroll/ "Read_me, run_me, execute_me: Code as Executable Text: Software Art and its Focus on Program Code as Performative Text"], trans. Donald Kiraly, ''MediaArtNet'', 2004. | ** [http://www.medienkunstnetz.de/themes/generative-tools/read_me/scroll/ "Read_me, run_me, execute_me: Code as Executable Text: Software Art and its Focus on Program Code as Performative Text"], trans. Donald Kiraly, ''MediaArtNet'', 2004. | ||
+ | ** "Read_Me, Run_Me, Execute_Me: Malaise dans le logiciel ou 'C’est la performativité du code, idiot!'", in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 143ff. {{fr}} | ||
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/scroll/ "Constructing Media Spaces: The novelty of net(worked) art was and is all about access and engagement"], ''MediaArtNet'', 2004. | * Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/scroll/ "Constructing Media Spaces: The novelty of net(worked) art was and is all about access and engagement"], ''MediaArtNet'', 2004. | ||
** [http://www.medienkunstnetz.de/themen/public_sphere_s/medienraeume/scroll/ "Die Konstruktion von Medienräumen. Zugang und Engagement: das eigentlich Neue an der Netz(werk)kunst"], trans. Nikolaus G. Schneider, ''MedienKunstNetz'', 2004. {{de}} | ** [http://www.medienkunstnetz.de/themen/public_sphere_s/medienraeume/scroll/ "Die Konstruktion von Medienräumen. Zugang und Engagement: das eigentlich Neue an der Netz(werk)kunst"], trans. Nikolaus G. Schneider, ''MedienKunstNetz'', 2004. {{de}} | ||
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004. | * Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004. | ||
* Inke Arns, [[Media:Arns_Inke_2005_Code_as_Performative_Speech_Act.pdf|"Code as Performative Speech Act"]], ''Artnodes'', Barcelona: Universitat Oberta de Catalunya, Jul 2005. | * Inke Arns, [[Media:Arns_Inke_2005_Code_as_Performative_Speech_Act.pdf|"Code as Performative Speech Act"]], ''Artnodes'', Barcelona: Universitat Oberta de Catalunya, Jul 2005. | ||
− | * Andreas Broeckmann, [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art "Software Art Aesthetics"], ''Mono'' 1, Porto: FBAUP, Jul 2007, pp 158-167. | + | * Geoff Cox, [[Media:Cox_Geoff_2007_Generator_The_Value_of_Software_Art.pdf|"''Generator'': The Value of Software Art"]], in ''Issues in Curating Contemporary Art and Performance'', eds. Judith Rugg and Michèle Sedgwick, Bristol: Intellect, 2007, pp 147-162. |
+ | * Andreas Broeckmann, [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art "Software Art Aesthetics"], ''Mono'' 1, Porto: FBAUP, Jul 2007, pp 158-167. Written 10 Dec 2006. | ||
+ | ** "L’esthétique du Software Art", in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 91ff. {{fr}} | ||
* Geoff Cox, [http://www.anti-thesis.net/contents/texts/generator/generator.pdf "Generator: The Value of Software Art"], in ''Issues in Curating, Contemporary Art and Performance'', ed. Judith Rugg, Bristol: Intellect, 2007. | * Geoff Cox, [http://www.anti-thesis.net/contents/texts/generator/generator.pdf "Generator: The Value of Software Art"], in ''Issues in Curating, Contemporary Art and Performance'', ed. Judith Rugg, Bristol: Intellect, 2007. | ||
* Geoff Cox, [http://www.anti-thesis.net/projects/texts/softwarearthasnohistory.pdf "Software Art Has No History"], 2007. Paper given at ''re:place'' conference, Berlin. | * Geoff Cox, [http://www.anti-thesis.net/projects/texts/softwarearthasnohistory.pdf "Software Art Has No History"], 2007. Paper given at ''re:place'' conference, Berlin. | ||
* Simon Yuill, [http://www.metamute.org/editorial/articles/all-problems-notation-will-be-solved-masses "All Problems of Notation Will be Solved by the Masses"], ''Mute'', 23 May 2008. | * Simon Yuill, [http://www.metamute.org/editorial/articles/all-problems-notation-will-be-solved-masses "All Problems of Notation Will be Solved by the Masses"], ''Mute'', 23 May 2008. | ||
* Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in ''Deleuze and Contemporary Art'', eds. Zepke and O’Sullivan, Edinburgh University Press, 2010, pp 116-132. | * Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in ''Deleuze and Contemporary Art'', eds. Zepke and O’Sullivan, Edinburgh University Press, 2010, pp 116-132. | ||
+ | * Olga Goriunova, "L'histoire de Runme.org, répertoire de Software Art", in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 113ff. {{fr}} | ||
* Jana Horáková, [http://digilib.phil.muni.cz/handle/11222.digilib/125887 "Softwarové umění: programování excesu"], ''Musicologica Brunensia'' 47:2 (2012), pp 23-47. {{cz}} | * Jana Horáková, [http://digilib.phil.muni.cz/handle/11222.digilib/125887 "Softwarové umění: programování excesu"], ''Musicologica Brunensia'' 47:2 (2012), pp 23-47. {{cz}} | ||
* Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}} | * Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}} |
Revision as of 15:20, 9 April 2017
Also artistic software, critical software, experimental software, speculative software.
Repositories
- Runme, a software art repository. Launched in Jan 2003.
Artists, theorists, initiatives
- 0x00WE15E7
- Amy Alexander
- Burak Arikan
- Eric Butler
- Code31
- Geoff Cox
- Florian Cramer
- Annet Dekker
- Eleonora Oreggia
- Matthew Fuller
- Olga Goriunova
- GOTO10
- Graham Harwood
- I/O/D
- Jaromil
- Jodi
- Jodi.org
- Michael Kargl
- Chris King
- Golan Levin
- LISA
- Make Art
- Aymeric Mansoux
- Nancy Mauro-Flude
- Alex McLean
- Moddr
- Mongrel
- Netochka Nezvanova
- Julian Oliver
- OpenLab
- Radical Software Group
- Readme
- Rethread
- Runme.org
- Warren Sack
- Gordan Savičić
- Antoine Schmitt
- Alexei Shulgin
- Bengt Sjölén
- Winnie Soon
- Marloes de Valk
- Danja Vasiliev
- Adrian Ward
- Marius Watz
- Matsuko Yokokoji
- Simon Yuill
Events
This chronology does not include events primarily concerned with computer art and internet art or more broadly with digital art and new media art.
- Transmediale 2001: DIY (do it yourself!) festival conference, Berlin, 4-11 Feb 2001. This year the festival introduced an award for "artistic software", the first award given and solely dedicated to software art.
- Kontrollfelder - Programmieren als künstlerische Praxis exhibition, HMKV, Dortmund, 5 Apr-5 May 2002. Curated by Andreas Broeckmann and Matthias Weiß; organized by art.net.dortmund.de and transmediale, Berlin. [1]
- Generator exhibition, Spacex Gallery, Exeter, 1 May-22 Jun 2002; Spaces at Liverpool Biennial, Liverpool, 14-29 Sep 2002; Firstsite, Colchester, 8 Feb-29 Mar 2003. Curated by Geoff Cox. Video.
- Readme festival held in four editions: Macros-center, Moscow, 18-19 May 2002; Media Centre Lume, Helsinki, 30-31 May 2003; Aarhus, 23-27 Aug 2004 (review: Luining (Crumb)); HMKV, Dortmund, 4-5 Nov 2005. Conceived by Olga Goriunova and Alexei Shulgin.
- I love you - computer_viren_hacker_kultur exhibition, Museum of Applied Art, Frankfurt/Main, 23 May-13 Jun 2002; later as part of Transmediale festival, Berlin, 31 Jan-5 Feb 2003; Museum of Contemporary Art, Novi Sad, 22 Jun-4 Jul 2006; Museum of Contemporary Art, Belgrade, 11-24 Jul 2006.
- CODeDOC online exhibition, Whitney Museum, New York, Sep 2002; later as part of Ars Electronica Festival, Linz, 2003. Curated by Christiane Paul.
- Software Art: A curatorial fiction or a new perspective? conference, Künstlerhaus Bethanien, Berlin, 4 Feb 2003. Part of Transmediale festival.
- Ars Electronica: CODE: The Language of our Time festival, Linz, 6-11 Sep 2003. Booklet. Reviews: Manovich (Nettime), Engeli (Leonardo).
- After the Net exhibition, Centre del Carme, Valencia, 5-29 Jun 2008; Peninsula Arts Gallery, Plymouth, 12 Sep-23 Oct 2009; Tecnologico de Monterrey Toluca, Mexico, 3-5 Mar 2010. Curated by Joasia Krysa (KURATOR).
- Funware conference and symposium, Nov 2010-Jan 2011. Curated by Olga Goriunova; produced by aaaan.net (Annet Dekker and Annette Wolfsberger).
Publications
This bibliography does not include texts primarily concerned with computer art and internet art or more broadly with digital art and new media art.
Books, Catalogues
- rtfm. Eine Kompilation von Texten, Netz-Fundstücken, Beschreibungen und Gebrauchsanweisungen für die Ausstellung 'Kontrollfelder. Programmieren als künstlerische Praxis', 2002. (German)
- Read_me Festival 1.2: Software Art/Software Art Games, eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002.
- I love you - Computer, Viren, Hacker, Kultur, ed. Franziska Nori, Frankfurt am Main: Museum für Angewandte Kunst (MAK), 2002, 114 pp. Catalogue. (German),(English)
- SoftwareArt: eine Reportage über den Code, ed. Gerrit Gohlke, Berlin: Künstlerhaus Bethanien, 2003, 68 pp. Based on the Software Art conference. Texts by Inke Arns, Tilman Baumgärtel, Florian Cramer, Gerrit Gohlke, Karl Heinz Jeron. [2] (German)/(English)
- ReadMe 2.3 Reader: About Software Art, eds. Olga Goriunova and Alexei Shulgin, Helsinki: NIFCA, 2003, 87 pp. [3]
- Ars Electronica: CODE: The Language of our Time, Linz: Ars Electronica, 2003. Catalogue.
- Read_me: Software Art & Cultures, eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004, 396 pp. TOC. Conference proceedings and exhibition catalogue. [4]. Review: Knight (Leonardo).
- Florian Cramer, Words Made Flesh: Code, Culture, Imagination, Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [5]
- Curating Immateriality: The Work of the Curator in the Age of Network Systems, ed. Joasia Krysa, Autonomedia/I-DAT, 2006, 288 pp.
- Readme 100: Temporary Software Art Factory, ed. Olga Goriunova, Dortmund: Hartware MedienKunstVerein, 2006.
- FLOSS+Art, eds. Aymeric Mansoux and Marloes de Valk, Poitiers: GOTO10, and London: Mute, 2008, 320 pp.
- Geoff Cox, Antithesis: The Dialectics of Software Art, Aarhus University, 2010, 232 pp. Based on author's PhD thesis, 2006.
- Digital Artists’ Handbook, folly and GOTO10, 2009, 228 pp.
- Form+Code in Design, Art, and Architecture: "Code", eds. Casey Reas, Chandler McWilliams, and LUST, New York: Princeton Architectural Press, 2010, 176 pp.
- Art ++, ed. David-Olivier Lartigaud, pref. Anne-Marie Duguet, Orléans: HYX, 2011. Introduction. [6] (French)
- Warren Sack, The Software Arts, MIT Press, (forthcoming).
Book chapters, Papers, Articles
- Edward A. Shanken, "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art", Leonardo Electronic Almanac 6:10, Nov 1998; repr. in Reframing Consciousness: Art and Consciousness in the Post-Biological Era, ed. Roy Ascott, Exeter: Intellect, 1999.
- Tilman Baumgärtel, "Experimental Software", 2000. Paper presented at the Art+Communication conference, Riga, 26 Aug 2000.
- Geoff Cox, Alex McLean, Adrian Ward, "The Aesthetics of Generative Code", 2000. Paper delivered at the Generative Art 00 conference, Milan, Dec 2000. [7]
- "L'esthétique du code génératif", trans. D. Suboticki, in Art ++, ed. David-Olivier Lartigaud, Orléans: HYX, 2011. (French)
- Florian Cramer, Ulrike Gabriel, "Software Art", 15 Aug 2001, PDF; repr. in DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01, eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [8], repr. as "Software Art and Writing", American Book Review 22:6, Sep-Oct 2001 [9]; repr. as "On Software Art", in Rhizome, 20 Sep 2001. Written 15 Aug 2001. (German)
- Tilman Baumgärtel, "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern", Telepolis, 28 Oct 2001. (German)
- Florian Cramer, "Der selbstausführende Entwurf: Software und Softwarekunst", 24 Jan 2002. (German)
- "Concepts, Notations, Software, Art", 23 Mar 2002, PDF.
- Florian Cramer, "Contextualizing Software Art", [18 May] 2002.
- Amy Alexander, Cue P. Doll, Florian Cramer, RTMark, Alexei Shulgin, "Read_Me Festival 1.2 Jury Statement", May 2002. [10]
- Thor Magnusson, Processor Art: Currents in the Process Oriented Works of Generative and Software Art, 2002, 116 pp. Thesis.
- Ricardo Barreto, Paula Perissinotto, "The Culture of Immanence", in Internet Art, São Paulo: IMESP, 2002.
- Olga Goriunova, Alexei Shulgin, "QuickView on Software Art", Feb 2003. Survey; participants: Amy Alexander, Florian Cramer, Matthew Fuller, Thomax Kaulmann, Alex McLean, Pit Schultz, The Yes Men.
- Florian Cramer, "Zehn Thesen zur Softwarekunst", 23 Sep 2003, PDF; repr. in SoftwareArt: eine Reportage über den Code, ed. Gerrit Gohlke, Berlin, 2003, pp 6-14. (German)
- "Ten Theses about Software Art", 23 Sep 2003, PDF.
- "Dix hypothèses au sujet de l'art logiciel", in Art ++, ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 102-111. (French)
- Ivan Stehlík (mim), "Software.art = Umenie programovať?", 3/4 Revue 14, Bratislava, 2003. (Slovak)
- Andreas Broegger, "Software Art - an introduction", Copenhagen, 24 Sep 2003.
- Andreas Broeckmann, "On Software as Art", in Sarai Reader 2003: Shaping Technologies, New Delhi, 2003, pp 215-218.
- Simon Yuill, "Code Art Brutalism: Low-level Systems and Simple Programs", Apr 2004; repr. in Read_me: Software Art & Cultures, eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004.
- Geoff Cox, Alex McLean, Adrian Ward, "Coding Praxis: Reconsidering the Aesthetics of Code", in Read_me: Software Art & Cultures, eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004, pp 160-174. An earlier version of this paper was presented at the symposium Programmation-Orientee Art, University of Paris: Sorbonne, Mar 2004.
- Inke Arns, "Read_me, run_me, execute_me. Code als ausführbarer Text: Softwarekunst und ihr Fokus auf Programmcodes als performative Texte", MedienKunstNetz, 2004. (German)
- "Read_me, run_me, execute_me: Code as Executable Text: Software Art and its Focus on Program Code as Performative Text", trans. Donald Kiraly, MediaArtNet, 2004.
- "Read_Me, Run_Me, Execute_Me: Malaise dans le logiciel ou 'C’est la performativité du code, idiot!'", in Art ++, ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 143ff. (French)
- Josephine Bosma, "Constructing Media Spaces: The novelty of net(worked) art was and is all about access and engagement", MediaArtNet, 2004.
- "Die Konstruktion von Medienräumen. Zugang und Engagement: das eigentlich Neue an der Netz(werk)kunst", trans. Nikolaus G. Schneider, MedienKunstNetz, 2004. (German)
- Andreas Broeckmann, "Runtime Art: Software, Art, Aesthetics", 24 May 2004.
- Inke Arns, "Code as Performative Speech Act", Artnodes, Barcelona: Universitat Oberta de Catalunya, Jul 2005.
- Geoff Cox, "Generator: The Value of Software Art", in Issues in Curating Contemporary Art and Performance, eds. Judith Rugg and Michèle Sedgwick, Bristol: Intellect, 2007, pp 147-162.
- Andreas Broeckmann, "Software Art Aesthetics", Mono 1, Porto: FBAUP, Jul 2007, pp 158-167. Written 10 Dec 2006.
- "L’esthétique du Software Art", in Art ++, ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 91ff. (French)
- Geoff Cox, "Generator: The Value of Software Art", in Issues in Curating, Contemporary Art and Performance, ed. Judith Rugg, Bristol: Intellect, 2007.
- Geoff Cox, "Software Art Has No History", 2007. Paper given at re:place conference, Berlin.
- Simon Yuill, "All Problems of Notation Will be Solved by the Masses", Mute, 23 May 2008.
- Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in Deleuze and Contemporary Art, eds. Zepke and O’Sullivan, Edinburgh University Press, 2010, pp 116-132.
- Olga Goriunova, "L'histoire de Runme.org, répertoire de Software Art", in Art ++, ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 113ff. (French)
- Jana Horáková, "Softwarové umění: programování excesu", Musicologica Brunensia 47:2 (2012), pp 23-47. (Czech)
- Monika Szücsová, Softwarové umenie: genealógia, história, jazyk, Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. (Slovak)
See also
- Software - Information Technology: Its New Meaning for Art exhibition, 1970.
- Computer art, Net art
- Hacktivism, Code poetry, Live coding, Demoscene
- Software studies
- FLOSS
Visual art | ||
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Movements – 1990s – East Central Europe – Writers – Historians – Care – Museums – References. |