Difference between revisions of "Software art"

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==Topics==
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[[Image:McLean_Alex_2001_Forkbomb_pl.jpg|thumb|350px|[[Alex McLean]], ''forkbomb.pl'', 2001. Software. [http://runme.org/project/+forkbomb/ Online].]]
software studies
 
  
==Pages==
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[[Image:0100101110101101.org Epidemic 2001 Biennale py.jpg|thumb|350px|''Perpetual Self Dis/Infecting Machine'', custom made computer infected with ''Biennale.py'' by [[0100101110101101.org]] and Epidemic, 2001. [http://0100101110101101.org/biennale-py/ Online].]]
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Living resource on artistic, critical, experimental and speculative software, software-based art. See also [[net.art]].
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==Term==
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"Software Art ... incorporates projects in which self-written algorithmic computer software (stand alone programmes or script-based applications) is not merely a functional tool, but is itself an artistic creation." [http://amsterdam.nettime.org/Lists-Archives/rohrpost-0101/msg00039.html (Transmediale 2001)]
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"[S]oftware art could be generally defined as an art of which the material is formal instruction code and/or which addresses cultural concepts of software." [http://cramer.pleintekst.nl/all/concept_notations_software_art/concepts_notations_software_art.html (Florian Cramer, 2002)]
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"[A]t the basis of each piece of software there are definite algorithms, but if conventional programs are instruments serving purely pragmatic purposes, the result of the work of artistic programs often finds itself outside of the pragmatic and the rational." [http://readme.runme.org/1.2/teb1e.htm (Olga Goriunova and Alexei Shulgin, 2002)]
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"Software culture is the living culture of programmers and users, as active participants in a world of or mediated by software. In its heart it circumscribes the field of intensive immaterial production, if on the level of coding, use, speculation or critical reflection and at the periphery every aspect of human life which is somehow driven or controlled by software. Software art is reflecting the realities and potentials of this culture." [http://runme.org/faq.tt2 (Pit Schultz, c2002)]
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==Repositories==
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* [[runme.org]], a software art repository. Launched in Jan 2003. Developed by [[Amy Alexander]], [[Florian Cramer]], [[Matthew Fuller]], [[Olga Goriunova]], Thomax Kaulmann, [[Alex McLean]], [[Pit Schultz]], [[Alexei Shulgin]], and [[The Yes Men]]. In summer 2003 [[Hans Bernhard]] and [[Alessandro Ludovico]] have joined the expert team.
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==Works==
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; Works highlighted on Transmediale (2001-2004) and Read_me (2002-2005) festivals
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* mez breeze, ''Re (ad.htm'', 2002. Honorable mention at Read_me festival 1.2, 2002. [http://www.hotkey.net.au/~netwurker/] [http://web.archive.org/web/20030202210506/http://www.macros-center.ru/read_me/adden.htm] [http://cramer.pleintekst.nl/all/mez/mez-presentation.pdf]
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* Jonah Brucker-Cohen, ''[http://www.coin-operated.com/2010/05/13/bumplist-an-email-community-for-the-determined-2003/ The Story of BumpList: From Experiment to Community]'', 2003. Honorable mention at Transmediale 2004 Software Art award. [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html] [https://transmediale.de/content/bumplist]
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* The Carbon Defense League, ''[http://classic.rhizome.org/artbase/artwork/16166/ re-code.com]'', 2003. Nominated for Transmediale 2004 Software Art award. [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html]
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* CooLer, ''[http://web.archive.org/web/20070731004023/http://www.macros-center.ru/read_me/inde6.htm#gluck WinGluk Builder]'', 2002. Honorable mention at Read_me festival 1.2, 2002. [http://web.archive.org/web/20030202210506/http://www.macros-center.ru/read_me/adden.htm]
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* Chris Csikszentmihályi, ''[http://www.fondation-langlois.org/html/e/page.php?NumPage=366 DJ I Robot]'', 2001. Shortlisted for Transmediale Artistic Software award, 2001. [http://www.rpi.edu/~csiksc/research/] [https://transmediale.de/content/chris-csikszentmihalyi-dj-i-robot] [http://web.archive.org/web/20080410210900/http://www.transmediale.de/01/en/s_juryStatement.htm]
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* Mark Daggett, ''DeskSwap'', 2002. Main award at Read_me festival 1.2, 2002. [http://www.deskswap.com] [http://web.archive.org/web/20030202210506/http://www.macros-center.ru/read_me/adden.htm]
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* Frédéric Durieu, ''[http://archiv.digitalcraft.org/lecielestbleu/html/puppettool.htm Puppet Tool]'', 2002. Received Transmediale 2003 Software Art award. [https://www.youtube.com/watch?v=901aD4b4dz0] [http://web.archive.org/web/20050421183530/http://www.transmediale.de/03/en/03/softjurystate.php]
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* Daniel Hahn, Dietmar Schiffermüller, ''roman rétrograde'', 2001. Received Transmediale 2002 Software Art award. [http://www.kleinteilproduktion.de] [http://web.archive.org/web/20031026211203/http://www.transmediale.de/en/02/awardnom.php?sect=2]
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* Dorothea Johne/Alex Zahn, ''[http://www.netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&forward=&entryId=58167&lang=en Der Schlaf der Vernunft / Dreaming Neural Network]'', 2001-02. Received Transmediale 2003 Software Art award. [http://web.archive.org/web/20050421183530/http://www.transmediale.de/03/en/03/softjurystate.php]
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* Eldar Karhalev, Ivan Khimin, ''[http://runme.org/project/+screensaver/ ScreenSaver]'', 2001. Main award at Read_me festival 1.2, 2002. [http://web.archive.org/web/20070702104738/http://www.macros-center.ru/read_me/inde5.htm] [http://web.archive.org/web/20030202210506/http://www.macros-center.ru/read_me/adden.htm]
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* Yunchul Kim, ''[http://yunchulkim.net/voidtraffic/ (void)traffic]'', 2003. Honorable mention at Transmediale 2004 Software Art award. [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html]
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* LAN, ''[http://netartcommons.walkerart.org/articled251.html?sid=02/04/26/0455210&mode=thread Tracenoizer: Disinformation on Demand]'', 2001-03. Received Transmediale 2002 Software Art award. Honorable mention at Read_me festival 1.2, 2002. [http://www.tracenoizer.org/] [http://isea2015.org/proceeding/submissions/ISEA2015_submission_41.pdf] [http://web.archive.org/web/20031026211203/http://www.transmediale.de/en/02/awardnom.php?sect=2] [http://web.archive.org/web/20030202210506/http://www.macros-center.ru/read_me/adden.htm] [http://www.medienkunstnetz.de/works/tracenoizer/]
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* LAN (Annina Rüst), ''[http://www.anninaruest.com/a/supervillainizer/index.html SuPerVillainizer (Conspiracy Client)]'', 2002. Received Transmediale 2003 Software Art award. [http://runme.org/project/+supervillainizer/] [http://isea2015.org/proceeding/submissions/ISEA2015_submission_41.pdf#page=2] [http://web.archive.org/web/20050421183530/http://www.transmediale.de/03/en/03/softjurystate.php]
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* Joan Leandre, ''[http://rc.kubasik.biz/ retroYou r/c]'', 1999-2001. Received Transmediale 2002 Software Art award. [http://runme.org/project/+SOFTSFRAGILE/] [http://web.archive.org/web/20031026211203/http://www.transmediale.de/en/02/awardnom.php?sect=2] [http://www.medienkunstnetz.de/works/retroyou/]
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* Golan Levin, ''[http://acg.media.mit.edu/people/golan/aves/ Audiovisual Environment Suite]'', 1998-2000. Shortlisted for Transmediale Artistic Software award, 2001.  [http://web.archive.org/web/20080410210900/http://www.transmediale.de/01/en/s_juryStatement.htm]
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* Robert Luxemburg (Sebastian Lütgert), ''[http://www.stuk.be/en/conceptual-crisis-private-property-crisis-practise The Conceptual Crisis of Private Property as a Crisis in Practice]'', 2003. Nominated for Transmediale 2004 Software Art award. [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html]
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* Alex McLean, ''[https://github.com/yaxu/animal.pl animal.pl]'', 2002. Received Transmediale 2003 Software Art award. [http://web.archive.org/web/20050421183530/http://www.transmediale.de/03/en/03/softjurystate.php]
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* Alex McLean, ''[https://slab.org/forkbomb-pl/ forkbomb.pl]'', 2002. Received Transmediale 2002 Software Art award. [http://runme.org/project/+forkbomb/] [http://web.archive.org/web/20031026211203/http://www.transmediale.de/en/02/awardnom.php?sect=2]
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* Max Moswitzer, Margarete Jahrmann, ''[http://www.climax.at/nybble-engine-toolz/ nybble-engine-toolZ]'', 2000-04. Honorable mention at Transmediale 2004 Software Art award. [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html] [http://v2.nl/lab/projects/nybble-engine-toolz]
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* Netochka Nezvanova, ''[https://web.archive.org/web/20030223231626/http://eusocial.com:80/nebula.m81/ Nebula.M81]'', 1999. Shortlisted for Transmediale Artistic Software award, 2001. [http://web.archive.org/web/20080410210900/http://www.transmediale.de/01/en/s_juryStatement.htm] [http://www.medienkunstnetz.de/works/nebula/]
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* Shusha Niederberger, Niki Passath, Michael Wlodkowski, ''[http://www.shusha.ch/index.php/art/exegaze/ exegaze]'', 2003. Received Transmediale 2003 Software Art award. [http://niki.xarch.at/wordpad/?page_id=42] [http://web.archive.org/web/20050421183530/http://www.transmediale.de/03/en/03/softjurystate.php]
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* Joshua Nimoy, ''[https://jtnimoy.com/blogs/projects/14882287 Textension]'', 1999. Main award at Read_me festival 1.2, 2002. [https://web.archive.org/web/20070403082629/http://www.jtnimoy.com:80/textension/] [http://web.archive.org/web/20070524200841/http://www.macros-center.ru/read_me/inde10.htm] [http://web.archive.org/web/20030202210506/http://www.macros-center.ru/read_me/adden.htm]
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* Daniela Plewe, ''[http://www.sabonjo.de/mainmenu.html Ultima Ratio]'', 1998-2000. Shortlisted for Transmediale Artistic Software award, 2001. [https://www.youtube.com/watch?v=IaOPugDu99U] [http://web.archive.org/web/20080410210900/http://www.transmediale.de/01/en/s_juryStatement.htm] [https://transmediale.de/content/ultima-ratio] [http://www.medienkunstnetz.de/works/ultima-ratio/] [https://www.digitalartarchive.at/database/general/work/ultima-ratio.html]
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* Projekt Gnutenberg (Sebastian Lütgert, Florian Cramer), ''txtz ware'', 2002. Received Transmediale 2003 Software Art award. [http://runme.org/project/+pngreader/] [http://web.archive.org/web/20050421183530/http://www.transmediale.de/03/en/03/softjurystate.php]
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* RSG, ''[http://r-s-g.org/carnivore/ Carnivore]'', 2002. Honorable mention at Read_me festival 1.2, 2002. [http://web.archive.org/web/20030202210506/http://www.macros-center.ru/read_me/adden.htm]
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* Radical Software Group, Alex Galloway, ''[http://artport.whitney.org/gatepages/artists/galloway/ How to Win 'Super Mario Bros']'', 2003. Honorable mention at Transmediale 2004 Software Art award. [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html]
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* Antoine Schmitt, ''[http://www.antoineschmitt.com/vexation-1/ Vexation 1]'', 2000. Shortlisted for Transmediale Artistic Software award, 2001. [http://web.archive.org/web/20080410210900/http://www.transmediale.de/01/en/s_juryStatement.htm]
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* Schoenerwissen (Marcus Hauer and Anne Pascual), ''[http://www.digitalcraft.org/?artikel_id=541 Minitasking]'', 2002. Received Transmediale 2003 Software Art award. [http://web.archive.org/web/20050421183530/http://www.transmediale.de/03/en/03/softjurystate.php] [http://www.visualcomplexity.com/vc/project_details.cfm?index=103&id=103&domain=]
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* socialfiction.org (Wilfried Hou Je Bek), ''[http://runme.org/project/+dot-walk/ .walk]'', 2003-04. Nominated for Transmediale 2004 Software Art award. [https://transmediale.de/content/walk] [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html] [http://www.medienkunstnetz.de/works/dot-walk/]
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* Vladislav Tselicshev, ''[http://web.archive.org/web/20070702104738/http://www.macros-center.ru/read_me/inde5.htm Portret of President]'', 2002. Honorable mention at Read_me festival 1.2, 2002. [http://chells.boom.ru/] [http://web.archive.org/web/20030202210506/http://www.macros-center.ru/read_me/adden.htm]
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* Adrian Ward/Signwave, ''[https://web.archive.org/web/20090403174208/http://swai.signwave.co.uk:80/ Auto-Illustrator]'', 2001. Shortlisted for Transmediale Artistic Software award, 2001. [https://web.archive.org/web/20021209155048/http://www.adeward.com/swai.html] [http://web.archive.org/web/20080410210900/http://www.transmediale.de/01/en/s_juryStatement.htm] [http://www.medienkunstnetz.de/works/autoillustrator/] [http://artelectronicmedia.com/artwork/auto-illustrator]
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==Artists, writers, initiatives==
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category            = Software art
 
category            = Software art
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== Publications ==
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==Events==
* Matthew Fuller (ed.), ''Software Studies: A Lexicon'', MIT Press/Leonardo Book, 2008. [http://www.leonardo.info/isast/leobooks/books/fuller2.html]
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''This chronology does not include events primarily concerned with [[computer art]] and [[internet art]] or more broadly with digital art and new media art.''
* Matthew Fuller, ''Behind The Blip. Essays On The Culture Of Software''. New York: Autonomedia, 2003. [http://www.autonomedia.org/behindtheblip/]
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{| align="right"
* Matthew Fuller, Softness: interrogability; general intellect, art methodologies in software. Huddersfield: Media Research Centre, 2006. [http://www.interfacekultur.au.dk/enhed/aktiviteter/fuller/fuller_softness]
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|-
* DATA browser 02 (2005). [http://www.data-browser.net/02/ Engineering Culture: On 'The Author as (Digital) Producer']. Autonomedia / Arts Council England. ISBN 1-57027-170-4
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|{{#widget:Html5media|url=https://monoskop.org/media/video/read_me_festival_1.2_Moscow_2002.mp4|width=300|height=244|poster=}}<br><center>{{sm|''read_me festival 1.2'' video documentation,<br>Moscow, 18-19 May 2002, 4h32m. [https://vimeo.com/15082611 Source].}}</center>
*Barreto, Ricardo and Perissinotto,  Paula  [http://www.file.org.br/the_culture_of_immanence.doc  “the_culture_of_immanence”], in Internet Art. Ricardo Barreto e Paula Perissinotto (orgs.). São Paulo, IMESP, 2002. ISBN: 85-7060-038-0.
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|}
* Peter Luining (2004). [http://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind04&L=new-media-curating&P=42827 Read_Me 2004.] An extensive review of the Run_Me software art conference/ festival held in Aarhus, Denmark 2004.
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; 2001
* Josephine Bosma (2004). [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ Constructing Media Spaces]
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* ''[http://pastwebsites.transmediale.de/01/en/conference.htm Transmediale 2001: DIY (do it yourself!)]'' festival conference, Berlin, 4-11 Feb 2001. This year the festival introduced an [https://pastwebsites.transmediale.de/01/en/software.htm award for "artistic software"], the first award given and solely dedicated to software art. Awarded through 2004: [http://web.archive.org/web/20081106013402/http://www.transmediale.de/01/en/software.htm 2001], [http://web.archive.org/web/20031026211203/http://www.transmediale.de/en/02/awardnom.php?sect=2 2002], [http://web.archive.org/web/20040905213715/http://www.transmediale.de/03/en/03/awardnom.php?sect=2 2003], [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html 2004].
* Andreas Broeckmann (2004). [http://runtimeart.mi2.hr/TextAndreasBroeckmann Runtime Art: Software, Art, Aesthetics]
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* Thor Magnusson (2002).  [http://www.ixi-software.net/thor/pa_lowres.pdf Processor Art: Currents in the Process Oriented Works of Generative and Software Art]
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; 2002
* Edward A. Shanken (1998). [http://mitpress2.mit.edu/e-journals/LEA/ARTICLES/jack.html "The House that Jack Built - Jack Burnham's Concept of 'Software' as a Metaphor for Art"] Leonardo Electronic Almanac 6:10.
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* ''[https://hmkv.de/exhibition/exhibition-detail/control-panels-programming-as-artistic-practice.html Kontrollfelder. Programmieren als künstlerische Praxis]'' [Control Panels: Programming as Artistic Practice], exhibition, HMKV, Dortmund, 5 Apr-5 May 2002. Curated by [[Andreas Broeckmann]] and Matthias Weiß; organized by art.net.dortmund.de and transmediale, Berlin. [http://web.archive.org/web/20021118104102/http://www.hartware-projekte.de/programm/inhalt/kontroll.htm]
* Andreas Broegger, "Software Art - an introduction", [http://www.artificial.dk/articles/software.htm - Software Art Andreas Broegger Copenhagen]
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* ''[http://web.archive.org/web/20160203202826/http://generative.net/generator/ Generator]'' exhibition, Spacex Gallery, Exeter, 1 May-22 Jun 2002; Spaces at Liverpool Biennial, Liverpool, 14-29 Sep 2002 ([http://vimeo.com/40386856 video]); Firstsite, Colchester, 8 Feb-29 Mar 2003. Curated by [[Geoff Cox]] and Tom Trevor.
* Geoff Cox (2006). [http://burundi.sk/monoskop/log/?p=507 Antithesis: The Dialectics of Software Art']. PhD thesis.
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* ''[http://readme.runme.org/1.2/ read_me festival 1.2: Software Art / Software Art Games]'', DOM Cultural Center, Moscow, 18-19 May 2002. Directed by Sergey Teterin; curated by [[Olga Goriunova]] and [[Alexei Shulgin]]; organized by State Center for Museums and Exhibitions 'ROSIZO' and Macros-Center. [https://vimeo.com/15082611 Video], [http://web.archive.org/web/20030109083810/http://www.macros-center.ru/read_me/feeden.htm Photos]. [http://www.teterin.ru/index.php?option=com_content&task=view&id=65]
* Andreas Broeckmann (2006). [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art Software Art Aesthetics]
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* ''[http://web.archive.org/web/20071005203904/http://www.digitalcraft.org/?artikel_id=237 I love you - computer_viren_hacker_kultur]'' exhibition, Museum of Applied Art, Frankfurt/Main, 23 May-13 Jun 2002; later as part of Transmediale festival, Berlin, 31 Jan-5 Feb 2003; [http://www.digitalcraft.org/iloveyou/ Museum of Contemporary Art], Novi Sad, 22 Jun-4 Jul 2006; Museum of Contemporary Art, Belgrade, 11-24 Jul 2006.
* section on ''transcoding'' in Manovich's Language of New Media
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* ''[https://whitney.org/exhibitions/codedoc CODeDOC]'' online exhibition, Whitney Museum, New York, launched Sep 2002; later as part of Ars Electronica Festival, Linz, 2003. Curated by [[Christiane Paul]]. [https://artport.whitney.org/commissions/codedoc/index.shtml]
* Wendy Hui Kyong Chun (2008). "On 'Sourcery,' or Code as Fetish". [http://aaaaarg.org/text/16864/sourcery-or-code-fetish]
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* ''[http://web.archive.org/web/20030411203909/http://electrohype.org/sve.html Electrohype 2002]'' exhibition, Carolinahallen & Malmö Konsthall, Malmö, 23-27 Oct 2002.
* Geoff Cox (2007). "Software Art Has No History" introduction to 'Cybernetic Histories of Artistic Practices', for re:place, second international conference on histories of media, art science and technology, Haus der Kulturen der Welt, Berlin. [http://www.anti-thesis.net/contents/texts/softwarearthasnohistory.pdf]
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* Geoff Cox (2007). "Generator: The Value of Software Art" [PDF, 896 KB] in Judith Rugg, ed., ''Issues in Curating, Contemporary Art and Performance'', Bristol: Intellect. [http://www.anti-thesis.net/contents/texts/generator/generator.pdf]
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; 2003
* Simon Yuill (2004). "Code Art Brutalism. Low-level systems and simple programs", April 2004. [http://1010.co.uk/code_brut.pdf]
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* ''[[Software Art|Software Art: A curatorial fiction or a new perspective?]]'' conference, Künstlerhaus Bethanien, Berlin, 4 Feb 2003. Part of Transmediale festival.
* Philip Agre, ''Computing and Human Experience'', Cambridge UP, Cambridge 1997
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* ''[http://www.m-cult.org/read_me/ Read_Me 2.3 Software art festival]'', Media Centre Lume, Helsinki, 30-31 May 2003. Curated by [[Olga Goriunova]] and [[Alexei Shulgin]].
* Konrad Becker and Felix Stalder, eds., ''Deep Search'', Studeinverlag, 2010
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* ''[http://web.archive.org/web/20190813085351/http://90.146.8.18/en/archives/festival_archive/festival_overview.asp?iPresentationYearFrom=2003 Ars Electronica: CODE: The Language of our Time]'' festival, Linz, 6-11 Sep 2003. [https://archive.aec.at/print/showmode/24/ Catalogue]. [https://archive.aec.at/print/showmode/229/ Booklet]. Reviews: [http://www.virose.pt/vector/b_07/manovich_e.html Manovich] (Nettime), [http://leonardo.info/reviews/nov2003/engeli_ars.html Engeli] (Leonardo).
* Wendy Hui Kyung Chun, "On Software or the Persistence of Visual Knowledge", Grey Room, 18 (Winter 2005) pp26-51
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* Dodge and Kitchin, ''Code/Space'', The MIT Press, Cambridge, 2011
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; 2004 and later
* Ron Eglash, ''African Fractals, modern computing and indigenous design'', Rutgers University Press, New Brunswick, 1999
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* ''[http://readme.runme.org/2004 Read_Me 2004 software art festival]'', University of Aarhus & Jutland Academy of Fine Arts, Aarhus, 23-27 Aug 2004. Organised by [[Amy Alexander]], [[Olga Goriunova]], and [[Alexei Shulgin]]. Review: [http://web.archive.org/web/20070927230437/http://www.jiscmail.ac.uk/cgi-bin/webadmin?A2=ind04&L=new-media-curating&P=42827 Luining] (Crumb).
* Félix Guattari, "On Machines"
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* ''[http://readme.runme.org/ Readme100: Temporary Software Art Factory. 4th international Readme festival on software art and culture]'', HMKV, Dortmund, 4-5 Nov 2005. Organised by [[Inke Arns]], [[Olga Goriunova]], [[Francis Hunger]] and [[Alexei Shulgin]].
* Hagen, Wolfgang. "The Style of Source Codes." In Wendy Hui Kyong Chun and Thomas Keenan, eds., ''New Media, Old Media''. New York: Routledge, 2005.
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* ''[http://web.archive.org/web/20170416063225/www.kurator.org/projects/after-the-net-1/ After the Net]'' exhibition, Centre del Carme, Valencia, 5-29 Jun 2008; [http://www.kurator.org/projects/after-the-net-2 Peninsula Arts Gallery], Plymouth, 12 Sep-23 Oct 2009; [http://www.kurator.org/projects/after-the-net-3/ Tecnologico de Monterrey Toluca], Mexico, 3-5 Mar 2010. Curated by [[Joasia Krysa]] (KURATOR).
* Adrian Mackenzie, ''Cutting Code'', Peter Lang, New York
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* ''[[Funware]]'' conference and symposium, Nov 2010-Jan 2011. Curated by [[Olga Goriunova]]; produced by [[aaaan.net]] ([[Annet Dekker]] and [[Annette Wolfsberger]]).
* Mark C. Marino, "Critical Code Studies", Electronic Book Review, 12-04-2006. [http://www.electronicbookreview.com/thread/electropoetics/codology]
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* Nick Montfort and Ian Bogost, ''Racing the Beam, The Atari Video Computer System'', The MIT Press, Cambridge, 2009
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==Publications==
* Noah Wardrip Fruin & Nick Montford, ''New Media Reader'', The MIT Press, Cambridge, 2003
+
[[Image:Read_me_Software_Art_and_Cultures_2004.jpg|thumb|300px|''Read_me: Software Art & Cultures'', 2004.]]
* Simon Yuill, "All Problems of Notation Will be Solved by the Masses", Mute, February 2008, [http://www.metamute.org/en/All-Problems-of-Notation-Will-beSolved-by-the-Masses]
+
[[Image:Cramer_Florian_Words_Made_Flesh.jpg|thumb|300px|Florian Cramer, ''Words Made Flesh'', 2005, [http://monoskop.org/log/?p=99 Log].]]
 +
[[Image:Goriunova_Olga_ed_Readme_100.jpg|thumb|300px|Olga Goriunova (ed.), ''Readme 100: Temporary Software Art Factory'', 2006, [http://monoskop.org/log/?p=8265 Log].]]
 +
[[Image:Mansoux_Aymeric_de_Valk_Marloes_eds_FLOSS_Art.jpg|thumb|300px|Aymeric Mansoux, Marloes de Valk (eds.), ''FLOSS+Art'', 2008, [http://monoskop.org/log/?p=31 Log].]]
 +
 
 +
''This bibliography does not include texts primarily concerned with [[computer art]] and [[internet art]] or more broadly with digital art and new media art.'' 
 +
 
 +
===Books, catalogues, journal issues===
 +
* ''[http://www.weisskunst.de/rtfm/rtfm1/ rtfm. Eine Kompilation von Texten, Netz-Fundstücken, Beschreibungen und Gebrauchsanweisungen für die Ausstellung 'Kontrollfelder. Programmieren als künstlerische Praxis']'', 2002, 95 pp. [https://monoskop.org/images/1/1a/Rtfm_Reader_Kontrollfelder_Ausst_HMKV_Dortmund_2002.pdf Introduction PDF], pp 1-29. {{de}}
 +
* ''[http://readme.runme.org/1.2/teoren.htm Read_me Festival 1.2: Software Art/Software Art Games]'', eds. Olga Goriunova and Alexei Shulgin, Moscow: Macros-center, 2002. With 4 CDs containing 72 works. [http://web.archive.org/web/20030109083153/http://www.macros-center.ru/read_me/catalogen.htm]
 +
* ''I love you - Computer, Viren, Hacker, Kultur'', ed. Franziska Nori, Frankfurt am Main: Museum für Angewandte Kunst (MAK), 2002, 114 pp. Catalogue. {{de}},{{en}}
 +
* ''Software Art: eine Reportage über den Code'', ed. Gerrit Gohlke, Berlin: Künstlerhaus Bethanien, 2003, 68 pp. Based on the ''Software Art'' conference. Texts by Inke Arns, Tilman Baumgärtel, Florian Cramer, Gerrit Gohlke, Karl Heinz Jeron. [http://www.bethanien.de/publications/software-art/] {{de}}/{{en}}
 +
* ''[http://www.m-cult.org/read_me/reader.php ReadMe 2.3 Reader: About Software Art]'', eds. Olga Goriunova and Alexei Shulgin, Helsinki: NIFCA, 2003, 87 pp. [http://worldcat.org/oclc/53816331]
 +
* ''[[Media:Ars Electronica 2003 Code The Language of Our Time 2003.pdf|Ars Electronica 2003: Code: The Language of Our Time]]'', Linz: Ars Electronica, 2003, 447 pp, [https://archive.aec.at/print/showmode/24/ PDFs]. Catalogue. {{en}}/{{de}}
 +
* [http://www.artificial.dk/articles/softwareintro.htm ''Artificial.dk'': "Software Art"], intro. Andreas Broegger, Sep 2003-Aug 2004. Special section with a series of interviews.
 +
* ''Read_me: Software Art & Cultures'', eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004, 396 pp. [http://www.gbv.de/dms/bsz/toc/bsz113690347inh.pdf TOC]. Conference proceedings and exhibition catalogue. [http://en.unipress.dk/udgivelser/r/read_me/]. Review: [http://leonardo.info/reviews/sept2005/read_knight.html Knight] (Leonardo).
 +
* Florian Cramer, [http://monoskop.org/log/?p=99 ''Words Made Flesh: Code, Culture, Imagination''], Rotterdam: Media Design Research, Piet Zwart Institute, Willem de Kooning Academy Hogeschool Rotterdam, 2005, 140 pp. [http://cramer.plaintext.cc/all/words_made_flesh/html/words_made_flesh.html]
 +
* ''[http://monoskop.org/log/?p=2625 Curating Immateriality: The Work of the Curator in the Age of Network Systems]'', ed. Joasia Krysa, Autonomedia/I-DAT, 2006, 288 pp.
 +
* ''[http://monoskop.org/log/?p=8265 Readme 100: Temporary Software Art Factory]'', ed. Olga Goriunova, Dortmund: Hartware MedienKunstVerein, 2006.
 +
* ''[http://monoskop.org/log/?p=31 FLOSS+Art]'', eds. Aymeric Mansoux and Marloes de Valk, Poitiers: GOTO10, and London: Mute, 2008, 320 pp.
 +
* Geoff Cox, ''[http://monoskop.org/log/?p=507 Antithesis: The Dialectics of Software Art]'', Aarhus University, 2010, 232 pp. Based on author's PhD thesis, 2006.
 +
* ''[http://monoskop.org/log/?p=128 Digital Artists’ Handbook]'', folly and GOTO10, 2009, 228 pp.
 +
* [http://libgen.rs/book/index.php?md5=43c41464a9a87616e3dd15c922c20bdd ''Form+Code in Design, Art, and Architecture'': "Code"], eds. Casey Reas, Chandler McWilliams, and LUST, New York: Princeton Architectural Press, 2010, 176 pp.
 +
* ''Art ++'', ed. David-Olivier Lartigaud, pref. Anne-Marie Duguet, Orléans: HYX, 2011. [http://editions-hyx.com/sites/default/files/public/media/lartigaud-hyx-_art.pdf Introduction]. [http://editions-hyx.com/fr/livres/art-david-olivier-lartigaud] {{fr}}
 +
* Warren Sack, ''[https://monoskop.org/log/?p=22009 The Software Arts]'', MIT Press, 2019, xx+375 pp.
 +
* Willa Köerner (ed.), ''[[Media:Software_for_Artists_Book_Building_Better_Realities_2020.pdf|Software for Artists Book: Building Better Realities]]'', New York: Pioneer Works, Jul 2020, 128 pp. [https://pioneerworks.org/store/software-for-artists-book Publisher].
 +
* Willa Köerner, Tommy Martinez (eds.), ''Software for Artists Book: Untethering the Web'', New York: Pioneer Works, Oct 2022, 149 pp. [https://www.artbook.com/9781945711169.html]
 +
 
 +
===Book chapters, papers, theses, articles, statements===
 +
* Tilman Baumgärtel, [http://web.archive.org/web/20160809123843/http://acoustic.space.re-lab.net/tilman.php "Experimental Software"], 2000. Paper presented at the ''Art+Communication'' conference, Riga, 26 Aug 2000.
 +
* Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, Dec 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
 +
** [[Media:Cox_McLean_Ward_2000_2011_L_esthetique_du_code_generatif.pdf|"L'esthétique du code génératif"]], trans. D. Suboticki, in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011. {{fr}}
 +
* Florian Cramer, Ulrike Gabriel, John F. Simon Jr., [http://web.archive.org/web/20080410210900/http://www.transmediale.de/01/en/s_juryStatement.htm "Artistic Software Jury: Full Statement"], Berlin, Feb 2001. Statement on the Transmediale 2001 Artistic Software award. [http://web.archive.org/web/20081106013402/http://www.transmediale.de/01/en/software.htm Works].
 +
* Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001.
 +
* Tilman Baumgärtel, [https://www.heise.de/tp/features/Experimentelle-Software-3453228.html "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern"], ''Telepolis'', 28 Oct 2001. {{de}}
 +
* Florian Cramer, [http://cramer.pleintekst.nl/all/concept_notations_software_art/selbstausfuehrender_entwurf.html "Der selbstausführende Entwurf: Software und Softwarekunst"], 24 Jan 2002. {{de}}
 +
** [http://cramer.pleintekst.nl/all/concept_notations_software_art/concepts_notations_software_art.html "Concepts, Notations, Software, Art"], 23 Mar 2002, [[Media:Cramer_Florian_2002_Concepts_Notations_Software_Art.pdf|PDF]]; [http://readme.runme.org/1.2/teb2e.htm repr. in] ''Read_me Festival 1.2'', eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002.
 +
** [http://web.archive.org/web/20030407063143/http://www.macros-center.ru/read_me/teb2.htm "Kontsepty, sistemy zapisi, programmnoye obespecheniye, iskusstvo"] [Концепты, системы записи, программное обеспечение, искусство], in ''Read_me Festival 1.2'', eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002. {{ru}}
 +
* Golo Föllmer, Robert O'Kane, Antoine Schmitt, [http://web.archive.org/web/20031026211220/http://www.transmediale.de/en/02/softjurystate.php "Jury Statement"], Berlin, Feb 2002. Statement on the Transmediale 2002 Software Art award. [http://web.archive.org/web/20031026211203/http://www.transmediale.de/en/02/awardnom.php?sect=2 Works]. [http://web.archive.org/web/20030930212913/http://www.transmediale.de/en/02/event.php?id=24]
 +
* Olga Goriunova, Alexei Shulgin, [http://web.archive.org/web/20021128160456/http://www.macros-center.ru/read_me/teb1.htm "Artisticheskoye programmnoye obespecheniye dlya chaynikov, i, zaodno, mysli o novom mirovom poryadke"] [Артистическое программное обеспечение для чайников, и, заодно, мысли о новом мировом порядке], in ''Read_me Festival 1.2'', eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002. {{ru}}
 +
** [http://readme.runme.org/1.2/teb1e.htm "Artistic Software for Dummies and, by the way, Thoughts About the New World Order"], in ''Read_me Festival 1.2'', eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002.
 +
* Matthew Fuller, [http://amsterdam.nettime.org/Lists-Archives/nettime-l-0201/msg00025.html "Behind the Blip: Software as Culture (some routes into 'software criticism', more ways out)"], ''Nettime'', 7 Jan 2002; [http://readme.runme.org/1.2/teb3e.htm repr. in] ''Read_me Festival 1.2'', eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002.
 +
** [http://web.archive.org/web/20021128155805/http://www.macros-center.ru/read_me/teb3.htm "Za signalom na ekrane: Programmnoye obespecheniye kak kultura"] [За сигналом на экране: Программное обеспечение как культура], in ''Read_me Festival 1.2'', eds. Olga Goriunova and Alexei Shulgin, Moscow, 2002. {{ru}}
 +
* Florian Cramer, [http://cramer.pleintekst.nl/all/concept_notations_software_art/software_decontextualizaton.pdf "Contextualizing Software Art"], [18 May] 2002.
 +
* Amy Alexander, Cue P. Doll, Florian Cramer, RTMark, Alexei Shulgin, [http://art.runme.org/1044963779-8973-1/Read_Me%20Festival%201_2.txt "Read_Me Festival 1.2 Jury Statement"], May 2002. [http://runme.org/project/+statement/] [http://web.archive.org/web/20030202210506/http://www.macros-center.ru/read_me/adden.htm]
 +
* Thor Magnusson, [http://www.ixi-software.net/thor/pa_lowres.pdf ''Processor Art: Currents in the Process Oriented Works of Generative and Software Art''], 2002, 116 pp. Thesis.
 +
* Hernando Barragán, [[Media:Barragan_Hernando_2002_Software_arte.pdf|"Software: ¿arte?"]], in ''Hipercubo/ok/: arte, ciencia y tecnología en contextos próximos'', eds. Andrés Burbano and Hernando Barragán, Bogotá: Comité de Investigaciones de la Facultad de Artes y Humanidades, Facultad de Ingeniería, Universidad de los Andes, 2002, pp 188-195; [[Media:Barragan_Hernando_2002_2007_Software_arte.pdf|repr. in]] ''El medio es el diseño audiovisual'', ed. Jorge La Ferla, Manizales, CO: Universidad de Caldas, and Buenos Aires: Universidad de Buenos Aires, 2007, pp 583-587; repr. in ''[https://www.academia.edu/11576930 Artes y medios audiovisuales: Un estado de situación II]'', ed. Jorge La Ferla, Buenos Aires: Nueva Librería, 2008, pp 135-139. [http://icaadocs.mfah.org/icaadocs/THEARCHIVE/FullRecord/tabid/88/doc/1093980/language/en-US/Default.aspx] {{es}}
 +
* Amy Alexander, Margarethe Jahrmann, David Rokeby, [http://web.archive.org/web/20050421183530/http://www.transmediale.de/03/en/03/softjurystate.php "Jury Statement"], Berlin, Feb 2003. Statement on the Transmediale 2003 Software Art award. [http://web.archive.org/web/20050419150955/http://www.transmediale.de/03/en/03/awardnom.php?sect=2 Works].
 +
* Olga Goriunova, Alexei Shulgin, [http://art.runme.org/1046615440-32394-0/runme_interview.htm "QuickView on Software Art"], in ''ReadMe 2.3 Reader'', eds. Olga Goriunova and Alexei Shulgin, Helsinki: NIFCA, 2003. Survey; participants: Amy Alexander, Florian Cramer, Matthew Fuller, Thomax Kaulmann, Alex McLean, Pit Schultz, The Yes Men.
 +
* Florian Cramer, [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_thesen_zur_softwarekunst.html "Zehn Thesen zur Softwarekunst"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Zehn_Thesen_zur_Softwarekunst.pdf|PDF]]; repr. in ''SoftwareArt: eine Reportage über den Code'', ed. Gerrit Gohlke, Berlin, 2003, pp 6-14. {{de}}
 +
** [http://cramer.pleintekst.nl/all/10_thesen_zur_softwarekunst/10_theses_about_software_art.html "Ten Theses about Software Art"], 23 Sep 2003, [[Media:Cramer_Florian_2003_Ten_Theses_about_Software_Art.pdf|PDF]].
 +
** [[Media:Florian_Cramer_2003_2011_Dix_hypotheses_au_sujet_de_l_art_logiciel.pdf|"Dix hypothèses au sujet de l'art logiciel"]], in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 102-111. {{fr}}
 +
* Ivan Stehlík (mim), [https://34.sk/archiv/text.php?text=3-31 "Software.art = Umenie programovať?"], ''3/4 Revue'' 14, Bratislava, 2003. {{sk}}
 +
* Geoff Cox, Casey Reas, Kate Rich, [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html "Jury Statement"], Berlin, Feb 2004. Statement on the Transmediale 2004 Software Art award. [https://pastwebsites.transmediale.de/04/page/awards/award.0.software.1.html Works].
 +
* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 Sep 2003.
 +
* Andreas Broeckmann, "[http://www.sarai.net/publications/readers/03-shaping-technologies/215_218_abroeckmann.pdf On Software as Art]", in ''Sarai Reader 2003: Shaping Technologies'', New Delhi, 2003, pp 215-218.
 +
* Christiane Paul, [http://atc.berkeley.edu/201/readings/Paul_InternetArt.pdf#page=9 "Software Art"], section in Paul, ''Digital Art'', London: Thames & Hudson, 2003, pp 124-125; 3rd ed., 2015.
 +
* Rachel Greene, "Generative and Software Art", ch in Greene, ''Internet Art'', London: Thames & Hudson, 2004, pp 152-164.
 +
* Simon Yuill, [[Media:Yuill_Simon_2004_Code_Art_Brutalism.pdf|"Code Art Brutalism: Low-level Systems and Simple Programs"]], Apr 2004; repr. in ''Read_me: Software Art & Cultures'', eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004.
 +
* Geoff Cox, Alex McLean, Adrian Ward, [[Media:Cox_McLean_Ward_2004_Coding_Praxis_Reconsidering_the_Aesthetics_of_Code.pdf|"Coding Praxis: Reconsidering the Aesthetics of Code"]], in ''Read_me: Software Art & Cultures'', eds. Olga Goriunova and Alexei Shulgin, Aarhus: University of Aarhus, 2004, pp 160-174. An earlier version of this paper was presented at the symposium ''Programmation-Orientee Art'', University of Paris: Sorbonne, Mar 2004.
 +
* Inke Arns, [http://www.medienkunstnetz.de/themen/generative_tools/software_art/scroll/ "Read_me, run_me, execute_me. Code als ausführbarer Text: Softwarekunst und ihr Fokus auf Programmcodes als performative Texte"], ''MedienKunstNetz'', 2004. {{de}}
 +
** [http://www.medienkunstnetz.de/themes/generative-tools/read_me/scroll/ "Read_me, run_me, execute_me: Code as Executable Text: Software Art and its Focus on Program Code as Performative Text"], trans. Donald Kiraly, ''MediaArtNet'', 2004.
 +
** "Read_Me, Run_Me, Execute_Me: Malaise dans le logiciel ou 'C’est la performativité du code, idiot!'", in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 143ff. {{fr}}
 +
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/scroll/ "Constructing Media Spaces: The novelty of net(worked) art was and is all about access and engagement"], ''MediaArtNet'', 2004.
 +
** [http://www.medienkunstnetz.de/themen/public_sphere_s/medienraeume/scroll/ "Die Konstruktion von Medienräumen. Zugang und Engagement: das eigentlich Neue an der Netz(werk)kunst"], trans. Nikolaus G. Schneider, ''MedienKunstNetz'', 2004. {{de}}
 +
* [http://www01.zkm.de/algorithmische-revolution/index.php?module=pagemaster&PAGE_user_op=view_page&PAGE_id=31 "Softwarekunst"], in ''Die Algorithmische Revolution. Zur Geschichte der interaktiven Kunst'', Karlsruhe: ZKM, 2004. {{de}}
 +
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004.
 +
* Inke Arns, [[Media:Arns_Inke_2005_Code_as_Performative_Speech_Act.pdf|"Code as Performative Speech Act"]], ''Artnodes'', Barcelona: Universitat Oberta de Catalunya, Jul 2005.
 +
* Geoff Cox, [[Media:Cox_Geoff_2007_Generator_The_Value_of_Software_Art.pdf|"''Generator'': The Value of Software Art"]], in ''Issues in Curating Contemporary Art and Performance'', eds. Judith Rugg and Michèle Sedgwick, Bristol: Intellect, 2007, pp 147-162.
 +
* Andreas Broeckmann, [http://www.mikro.in-berlin.de/wiki/tiki-index.php?page=Software+Art "Software Art Aesthetics"], ''Mono'' 1, Porto: FBAUP, Jul 2007, pp 158-167. Written 10 Dec 2006.
 +
** "L’esthétique du Software Art", in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 91ff. {{fr}}
 +
* Geoff Cox, [http://www.anti-thesis.net/projects/texts/softwarearthasnohistory.pdf "Software Art Has No History"], 2007. Paper given at ''re:place'' conference, Berlin.
 +
* Simon Yuill, [http://www.metamute.org/editorial/articles/all-problems-notation-will-be-solved-masses "All Problems of Notation Will be Solved by the Masses"], ''Mute'', 23 May 2008.
 +
* Marloes de Valk, [https://bleu255.com/~marloes/txts/Tools_to_Fight_Boredom/ "Tools to Fight Boredom: FLOSS and GNU/Linux for Artists Working in the Field of Generative Music and Software Art"], ''Contemporary Music Review'' 28(1): "Generative Music", eds. Nick Collins and Andrew R. Brown, 2009, pp 89-101. [https://doi.org/10.1080/07494460802664056]
 +
* Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in  ''Deleuze and Contemporary Art'', eds. Zepke and O’Sullivan, Edinburgh University Press, 2010, pp 116-132.
 +
* Olga Goriunova, "L'histoire de Runme.org, répertoire de Software Art", in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 113ff. {{fr}}
 +
* Jana Horáková, [http://digilib.phil.muni.cz/handle/11222.digilib/125887 "Softwarové umění: programování excesu"], ''Musicologica Brunensia'' 47:2 (2012), pp 23-47. {{cz}}
 +
* Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}}
 +
* Winnie Soon, ''[[Media:Soon Winnie Executing Liveness An Examination of the Live Dimension of Code Inter-actions in Software Art Practice 2016.pdf|Executing Liveness: An Examination of the Live Dimension of Code Inter-actions in Software (Art) Practice]]'', Aarhus: Aarhus University, 2016, 336 pp. PhD dissertation. [http://siusoon.net/about/]
 +
* Daniel Temkin, [http://artes.ucp.pt/citarj/article/download/432/212 "Language Without Code: Intentionally Unusable, Uncomputable, or Conceptual Programming Languages"], ''Journal of Science and Technology of the Arts'' 9(3): "xCoAx 2017", pp 83-91.
 +
* Matthew Plummer-Fernandez, ''[https://monoskop.org/log/?p=21366 The Art of Bots: A Practice-based Study of the Multiplicity, Entanglements and Figuration of Sociocomputational Assemblages]'', London: Goldsmiths, 2018, 218 pp. PhD dissertation.
 +
* Adam Franc, [[Media:Franc Adam 2018 Dejiny softwaroveho umeni nekolik historii nekolik pocatku.pdf|"Dějiny softwarového umění, několik historií, několik počátků"]], ''Sešit pro umění, teorii a příbuzné zóny'' 24, Prague, 2018. [http://vvp.avu.cz/sesit/archiv/] {{cz}}
  
==Manovich on ''transcoding'' in The Language of New Media==
+
==See also==
* principles of new media: “material” (numeric coding and modular organization), more “deep” and far reaching ones (automation and variability), and the most substantial consequence of media’s computerization ('''cultural transcoding''')
+
* ''[[Software - Information Technology: Its New Meaning for Art]]'' exhibition, 1970.
* structure of computerized media now follows conventions of computer's organization of data: new data structures such as lists, records and arrays; substitution of all constants by variables; the separation between algorithms and data structures; and modularity.
+
* [[Net art]], [[Computer art]]
* '''new media''' in general can be thought of as '''consisting from two distinct layers''': the “media/cultural layer” and the “computer layer” The examples of categories on the '''cultural layer''' are encyclopedia and a short story; story and plot; composition and point of view; mimesis and catharsis, comedy and tragedy. The examples of categories on the '''computer layer''' are process and packet (as in data packets transmitted through the network); sorting and matching; function and variable; a computer language and a data structure.
+
* [[Hacktivism]], [[Code poetry]], [[Live coding]], [[Demoscene]]
* '''computer layer and media/culture layer influence each other'''. Since new media is created on computers, distributed via computers, stored and archived on computers, the logic of a computer (computer's ontology, epistemology and pragmatics ~ the ways in which it models the world, represents data and allows us to operate on it; the key operations behind all computer programs, such as search, match, sort, filter; the conventions of HCI) can be expected to significant influence on the traditional cultural logic of media (its organization, its emerging genres, its contents). + vice-versa influence:  HCI interfaces look more and more like interfaces of older media machines and cultural technologies: VCR, tape player, photo camera
+
* [[Software studies]]
* cultural categories and concepts are substituted, on the level of meaning and/or the language, by new ones which derive from computer’s ontology, epistemology and pragmatics
+
* [[FLOSS]]
* framework to understand this process of cultural re-conceptualization? Since on one level new media is an old media which has been digitized, it seems appropriate to look at new media using the perspective of media studies. We may compare new media and old media, such as print, photography, or television. We may also ask about the conditions of distribution and reception and the patterns of use. We may also ask about similarities and differences in the material properties of each medium and how these affect their aesthetic possibilities. // But, this perspective can't address the most fundamental new quality of new media which has no historical precedent — '''programmability'''.
 
* To understand the logic of new media we need to turn to computer science. It is there that we may expect to find the new terms, categories and operations which characterize media which became programmable. From media studies, we move to something which can be called '''software studies'''; from media theory — to '''software theory'''.  The principle of transcoding is one way to start thinking about software theory. Another way which this book experiments with is using concepts from computer science as categories of new media theory (eg. interface, database).
 
  
  
{{Media art and culture}}
+
{{Art}} {{featured article}}
__NOTOC__
 

Revision as of 17:28, 15 April 2024

Alex McLean, forkbomb.pl, 2001. Software. Online.
Perpetual Self Dis/Infecting Machine, custom made computer infected with Biennale.py by 0100101110101101.org and Epidemic, 2001. Online.

Living resource on artistic, critical, experimental and speculative software, software-based art. See also net.art.

Term

"Software Art ... incorporates projects in which self-written algorithmic computer software (stand alone programmes or script-based applications) is not merely a functional tool, but is itself an artistic creation." (Transmediale 2001)

"[S]oftware art could be generally defined as an art of which the material is formal instruction code and/or which addresses cultural concepts of software." (Florian Cramer, 2002)

"[A]t the basis of each piece of software there are definite algorithms, but if conventional programs are instruments serving purely pragmatic purposes, the result of the work of artistic programs often finds itself outside of the pragmatic and the rational." (Olga Goriunova and Alexei Shulgin, 2002)

"Software culture is the living culture of programmers and users, as active participants in a world of or mediated by software. In its heart it circumscribes the field of intensive immaterial production, if on the level of coding, use, speculation or critical reflection and at the periphery every aspect of human life which is somehow driven or controlled by software. Software art is reflecting the realities and potentials of this culture." (Pit Schultz, c2002)

Repositories

Works

Works highlighted on Transmediale (2001-2004) and Read_me (2002-2005) festivals

Artists, writers, initiatives

Events

This chronology does not include events primarily concerned with computer art and internet art or more broadly with digital art and new media art.


read_me festival 1.2 video documentation,
Moscow, 18-19 May 2002, 4h32m. Source.
2001
2002
2003
2004 and later

Publications

Read_me: Software Art & Cultures, 2004.
Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

This bibliography does not include texts primarily concerned with computer art and internet art or more broadly with digital art and new media art.

Books, catalogues, journal issues

Book chapters, papers, theses, articles, statements

See also