Difference between revisions of "Software art"

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==Repositories==
 
==Repositories==
* [http://runme.org Runme], a software art repository. Launched in Jan 2003. Developed by [[Amy Alexander]], [[Florian Cramer]], [[Matthew Fuller]], [[Olga Goriunova]], Thomax Kaulmann, [[Alex McLean]], [[Pit Schultz]], [[Alexei Shulgin]], and [[The Yes Men]]. In summer 2003 [[Hans Bernhard]] and [[Alessandro Ludovico]] have joined the expert team.
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* [[runme.org]], a software art repository. Launched in Jan 2003. Developed by [[Amy Alexander]], [[Florian Cramer]], [[Matthew Fuller]], [[Olga Goriunova]], Thomax Kaulmann, [[Alex McLean]], [[Pit Schultz]], [[Alexei Shulgin]], and [[The Yes Men]]. In summer 2003 [[Hans Bernhard]] and [[Alessandro Ludovico]] have joined the expert team.
  
 
==Works==
 
==Works==

Revision as of 17:28, 15 April 2024

Alex McLean, forkbomb.pl, 2001. Software. Online.
Perpetual Self Dis/Infecting Machine, custom made computer infected with Biennale.py by 0100101110101101.org and Epidemic, 2001. Online.

Living resource on artistic, critical, experimental and speculative software, software-based art. See also net.art.

Term

"Software Art ... incorporates projects in which self-written algorithmic computer software (stand alone programmes or script-based applications) is not merely a functional tool, but is itself an artistic creation." (Transmediale 2001)

"[S]oftware art could be generally defined as an art of which the material is formal instruction code and/or which addresses cultural concepts of software." (Florian Cramer, 2002)

"[A]t the basis of each piece of software there are definite algorithms, but if conventional programs are instruments serving purely pragmatic purposes, the result of the work of artistic programs often finds itself outside of the pragmatic and the rational." (Olga Goriunova and Alexei Shulgin, 2002)

"Software culture is the living culture of programmers and users, as active participants in a world of or mediated by software. In its heart it circumscribes the field of intensive immaterial production, if on the level of coding, use, speculation or critical reflection and at the periphery every aspect of human life which is somehow driven or controlled by software. Software art is reflecting the realities and potentials of this culture." (Pit Schultz, c2002)

Repositories

Works

Works highlighted on Transmediale (2001-2004) and Read_me (2002-2005) festivals

Artists, writers, initiatives

Events

This chronology does not include events primarily concerned with computer art and internet art or more broadly with digital art and new media art.


read_me festival 1.2 video documentation,
Moscow, 18-19 May 2002, 4h32m. Source.
2001
2002
2003
2004 and later

Publications

Read_me: Software Art & Cultures, 2004.
Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

This bibliography does not include texts primarily concerned with computer art and internet art or more broadly with digital art and new media art.

Books, catalogues, journal issues

Book chapters, papers, theses, articles, statements

See also