Difference between revisions of "Software art"

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* Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in  ''Deleuze and Contemporary Art'', eds. Zepke and O’Sullivan, Edinburgh University Press, 2010, pp 116-132.
 
* Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in  ''Deleuze and Contemporary Art'', eds. Zepke and O’Sullivan, Edinburgh University Press, 2010, pp 116-132.
 
* Jana Horáková, [http://digilib.phil.muni.cz/handle/11222.digilib/125887 "Softwarové umění: programování excesu"], ''Musicologica Brunensia'' 47:2 (2012), pp 23-47. {{cz}}
 
* Jana Horáková, [http://digilib.phil.muni.cz/handle/11222.digilib/125887 "Softwarové umění: programování excesu"], ''Musicologica Brunensia'' 47:2 (2012), pp 23-47. {{cz}}
* Monika Szücsová, ''Softwarové umenie: genealógia, história, jazyk'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}}
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* Monika Szücsová, ''[https://is.muni.cz/th/384256/ff_m/ Softwarové umenie: genealógia, história, jazyk]'', Brno: Masarykova univerzita, 2015, 71 pp. Master's thesis. {{sk}}
  
 
==See also==
 
==See also==

Revision as of 12:22, 8 April 2017

Also artistic software, critical software, experimental software, speculative software.

Events

Catalogue for the Software show, 1970. Download.

Resources

  • Runme, a software art repository. Launched in Jan 2003.

Artists, theorists, initiatives

Bibliography

Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006. Download.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008. Download.
Books
Book chapters, Papers, Articles

See also

Net art, Software studies, Hacktivism, Code poetry, Live coding, FLOSS, Demoscene