Difference between revisions of "VVVV"
		
		
		
		
		
		
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| − | [[Image:Panorama.jpg|thumb| | + | [[Image:Panorama.jpg|thumb|right|400px|vvvv interface]] | 
| − | vvvv is a hybrid graphical/textual programming environment for easy prototyping and development. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. Responsible for its development is the vvvv group. | + | '''vvvv''' is a hybrid graphical/textual programming environment for easy prototyping and development. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. Responsible for its development is the vvvv group. The software is free for non-commercial use; commercial use requires a license.   | 
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| − | commercial use requires a license.   | ||
| ==Pages== | ==Pages== | ||
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| ==Tutorials== | ==Tutorials== | ||
| − | * Paul Prudence,  | + | * Paul Prudence, [http://www.creativeapplications.net/theory/patch-schematics-%E2%80%93-the-aesthetics-of-constraint-best-practices-theory/ "Patch Schematics – The Aesthetics of Constraint / Best Practices (Theory)"], 2011.   | 
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| ==See also== | ==See also== | ||
| [[Max/MSP]], [[Pure Data]], [[VJing]] | [[Max/MSP]], [[Pure Data]], [[VJing]] | ||
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| + | ==Links== | ||
| + | * [http://en.wikipedia.org/wiki/Vvvv Wikipedia] | ||
| − | {{ | + | {{Art and culture}} | 
| __NOTOC__ | __NOTOC__ | ||
Revision as of 21:31, 29 August 2014
vvvv is a hybrid graphical/textual programming environment for easy prototyping and development. It is designed to facilitate the handling of large media environments with physical interfaces, real-time motion graphics, audio and video that can interact with many users simultaneously. Responsible for its development is the vvvv group. The software is free for non-commercial use; commercial use requires a license.
Pages
Tutorials
- Paul Prudence, "Patch Schematics – The Aesthetics of Constraint / Best Practices (Theory)", 2011.
See also
Links

