Difference between revisions of "Software art"
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== Bibliography == | == Bibliography == | ||
; Books | ; Books | ||
− | * Olga Goriunova, Alexei Shulgin (eds.), '' | + | * Olga Goriunova, Alexei Shulgin (eds.), ''Read_me 1.2'', Moscow, 2002. |
+ | * Olga Goriunova, Alexei Shulgin (eds.), ''ReadMe 2.3 Reader: About Software Art'', Helsinki: NIFCA, 2003. | ||
+ | * Olga Goriunova, Alexei Shulgin (eds.), ''Readme Edition 2004: Software Art and Cultures'', Aarhus: University of Aarhus, 2004, 400 pp. | ||
** Simon Yuill, [http://1010.co.uk/code_brut.pdf "Code Art Brutalism: Low-level systems and simple programs"]. | ** Simon Yuill, [http://1010.co.uk/code_brut.pdf "Code Art Brutalism: Low-level systems and simple programs"]. | ||
* Aymeric Mansoux, Marloes de Valk (eds.): ''[http://monoskop.org/log/?p=31 FLOSS+Art]'', Poitiers: GOTO10, and London: Mute, 2008, 320 pp. | * Aymeric Mansoux, Marloes de Valk (eds.): ''[http://monoskop.org/log/?p=31 FLOSS+Art]'', Poitiers: GOTO10, and London: Mute, 2008, 320 pp. |
Revision as of 12:17, 17 October 2013
Artists, Theorists, Initiatives, Events
- 0x00WE15E7
- Amy Alexander
- Burak Arikan
- Eric Butler
- Code31
- Geoff Cox
- Florian Cramer
- Annet Dekker
- Eleonora Oreggia
- Matthew Fuller
- Olga Goriunova
- GOTO10
- Graham Harwood
- I/O/D
- Jaromil
- Jodi
- Jodi.org
- Michael Kargl
- Chris King
- Golan Levin
- LISA
- Make Art
- Aymeric Mansoux
- Nancy Mauro-Flude
- Alex McLean
- Moddr
- Mongrel
- Netochka Nezvanova
- Julian Oliver
- OpenLab
- Radical Software Group
- Readme
- Rethread
- Runme.org
- Warren Sack
- Gordan Savičić
- Antoine Schmitt
- Alexei Shulgin
- Bengt Sjölén
- Winnie Soon
- Marloes de Valk
- Danja Vasiliev
- Adrian Ward
- Marius Watz
- Matsuko Yokokoji
- Simon Yuill
Bibliography
- Books
- Olga Goriunova, Alexei Shulgin (eds.), Read_me 1.2, Moscow, 2002.
- Olga Goriunova, Alexei Shulgin (eds.), ReadMe 2.3 Reader: About Software Art, Helsinki: NIFCA, 2003.
- Olga Goriunova, Alexei Shulgin (eds.), Readme Edition 2004: Software Art and Cultures, Aarhus: University of Aarhus, 2004, 400 pp.
- Aymeric Mansoux, Marloes de Valk (eds.): FLOSS+Art, Poitiers: GOTO10, and London: Mute, 2008, 320 pp.
- Joasia Krysa (ed.), Curating Immateriality: The Work of the Curator in the Age of Network Systems, Autonomedia/I-DAT, 2006, 288 pp.
- Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, Dortmund: Hartware MedienKunstVerein, 2006.
- Geoff Cox, Antithesis: The Dialectics of Software Art, Aarhus University, 2010, 232 pp. Book version of a PhD thesis, 2006.
- Digital Artists’ Handbook, folly and GOTO10, 2009, 228 pp.
- Book chapters, Papers, Articles
- Edward A. Shanken, "The House that Jack Built - Jack Burnham's Concept of 'Software' as a Metaphor for Art", Leonardo Electronic Almanac 6:10, 1998.
- Florian Cramer, Ulrike Gabriel, "Software Art", in Andreas Broeckmann, Susanne Jaschko (eds.), DIY Media - Kunst und digitale Medien: Software - Partizipation - Distribution. Transmediale.01, Berlin, 2001, pp 29–33.
- Florian Cramer, "Concepts, Notations, Software, Art", 23 March 2002. [1]
- Thor Magnusson, "Processor Art: Currents in the Process Oriented Works of Generative and Software Art", 2002.
- Ricardo Barreto, Paula Perissinotto, "The Culture of Immanence", in Internet Art, São Paulo: IMESP, 2002.
- Andreas Broegger, "Software Art - an introduction", Copenhagen, 24 September 2003.
- Andreas Broeckmann, "Runtime Art: Software, Art, Aesthetics", 24 May 2004.
- Josephine Bosma, "Constructing Media Spaces", MediaArtNet, 2004.
- Peter Luining, "Read_Me 2004 review", crumb, 22 September 2004. An extensive review of the Run_Me software art conference/festival.
- Andreas Broeckmann, "Software Art Aesthetics", Mono, No. 1 (July 2007), Porto: FBAUP, pp 158-167.
- Geoff Cox, "Generator: The Value of Software Art", in Judith Rugg (ed.), Issues in Curating, Contemporary Art and Performance, Bristol: Intellect, 2007.
- Geoff Cox, "Software Art Has No History", for re:place conference, Berlin, 2007.
- Simon Yuill, "All Problems of Notation Will be Solved by the Masses", Mute, 23 May 2008.
See also
Software studies, Hacktivism, Net art, Code poetry, Live coding, FLOSS, Demoscene
- REDIRECT Template:Art and culture