Difference between revisions of "Game art"

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* Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
 
* Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
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* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
 
* Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}}
 
* Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}}

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