Difference between revisions of "Pure Data"

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==Literature==
 
==Literature==
  
[[Image:Bang_Pure_Data_2006.gif|thumb|300px|''bang. Pure Data'', 2006, [http://monoskop.org/log/?p=178 Log].]]
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[[Image:Bang_Pure_Data_2006.gif|thumb|250px|''bang. Pure Data'', 2006, [http://monoskop.org/log/?p=178 Log].]]
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[[Image:Kreidler_Johannes_Loadbang_Programming_Electronic_Music_in_Pd_2nd_ed_2013.jpg|thumb|250px|Johannes Kreidler, ''Loadbang: Programming Electronic Music in Pd'', 2nd ed., 2013, [[Media:Kreidler_Johannes_Loadbang_Programming_Electronic_Music_in_Pd_2nd_ed_2013.pdf|PDF]].]]
  
 
* ''[http://monoskop.org/log/?p=178 bang. Pure Data]'', ed. Fränk Zimmer, Hofheim: Wolke, 2006, 175 pp. With DVD.
 
* ''[http://monoskop.org/log/?p=178 bang. Pure Data]'', ed. Fränk Zimmer, Hofheim: Wolke, 2006, 175 pp. With DVD.

Revision as of 17:52, 20 April 2024

Pure Data screenshot.png

Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, VJing, sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites. Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. (Source)

Pages

Resources

Literature

bang. Pure Data, 2006, Log.
Johannes Kreidler, Loadbang: Programming Electronic Music in Pd, 2nd ed., 2013, PDF.
  • bang. Pure Data, ed. Fränk Zimmer, Hofheim: Wolke, 2006, 175 pp. With DVD.
  • Johannes Kreidler, Loadbang: Programming Electronic Music in Pd, Hofheim: Wolke, 2009, 278 pp; 2nd ed., rev., Hofheim: Wolke, 2013, 278 pp. [1]

See also

SuperCollider, Max/MSP, Sound art, Live coding