Difference between revisions of "Pure Data"
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Latest revision as of 17:52, 20 April 2024
Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, VJing, sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites. Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. (Source)
Pages[edit]
Resources[edit]
Literature[edit]
- bang. Pure Data, ed. Fränk Zimmer, Hofheim: Wolke, 2006, 175 pp. With DVD.
- FLOSS Manuals: Pure Data, 2006ff.
- Johannes Kreidler, Loadbang: Programming Electronic Music in Pd, Hofheim: Wolke, 2009, 278 pp; 2nd ed., rev., Hofheim: Wolke, 2013, 278 pp. [1]
- Miller Puckette, "Étude de cas sur les logiciels pour artistes: Max/MSP et Pure Data", in Art ++, ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 178-191. (French)
- Michal Cáb, Pure Data: rukověť postdigitálního umělce, Prague: Akademie výtvarných umění v Praze, 2014, 224 pp. PhD dissertation. (Czech)
See also[edit]
SuperCollider, Max/MSP, Sound art, Live coding
Sound and Music communities of practice |
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Music magazines, Radio art, Pirate radio, Community radio, Electroacoustic music, Computer music, Sound art, Field recording, Noise, Cassette culture, Max/MSP, Pure Data, SuperCollider, Net radio, Live coding, Writers. Art and culture, Contents, Index, About. |