Difference between revisions of "SuperCollider"
(No difference)
|
Latest revision as of 18:03, 20 April 2024
SuperCollider is a software for real-time audio synthesis and algorithmic composition; and a highly customisable and efficient audio programming language. Originally written by James McCartney it is maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.
Contents
Pages[edit]
- Alo Allik
- Amsterdam SuperCollider Users Group
- Marije Baalman
- Andre Bartetzki
- Tim Blechmann
- Nicola Buso
- Alberto de Campo
- Martin Carlé
- Nayari Castillo
- Nick Collins
- Rohan Drape
- Roberto Garretón
- GenComp Collective
- Generative Art UDK Berlin
- Hannes Hoelzl
- Pyoung Ryang Ko
- Matúš Kobolka
- Sjoerd Leijten
- Alberto Novello
- Stephen Pope
- Julian Rohrhuber
- SuperCollider Symposium
- SuperCollider User Meetings, Berlin
Resources[edit]
Publications[edit]
- Stephen Pope, Sound and Music Processing in SuperCollider, The SuperCollider Tutorial Book, 1998, 136 pp. Code examples.
- Alberto de Campo, Stephen Pope, "Supercollider 2.0 tutorial", c2003.
- Scott Wilson, David Cottle, Nick Collins (eds.), The SuperCollider Book, MIT Press, 2011, 756 pp. [1]
See also[edit]
Pure Data, Sound art, Live coding
Links[edit]
Sound and Music communities of practice |
||
---|---|---|
Music magazines, Radio art, Pirate radio, Community radio, Electroacoustic music, Computer music, Sound art, Field recording, Noise, Cassette culture, Max/MSP, Pure Data, SuperCollider, Net radio, Live coding, Writers. Art and culture, Contents, Index, About. |